Public beta 1.04 released, buildings added, bugs corrected, lots of new cars...
Please enjoy the new build, and remember, im still working on the mod, so you can send me feedback, bugs or anything that you encounter.
Have a nice time!
Changelog:
Added since previous version:
-The street with the building under construction in Saint Mark's has been replaced by houses
(imitating the home of toni cipriani)
-HUD icons have been replaced with their corresponding weapons.
-A mod has been implemented to have more immersive melee fighting mechanics.
-A new handling.dat has been implemented to imitate the driving of GTA IV.
-weapon parameters have been changed to more corresponding ones, the stances of some weapons
have been corrected, for example, tommy will not use double weapons and will use the two-handed
firmly sawed-off shotgun (similar aim to manhunt 1), it will increase considerably your shooting stats
upon reaching max weapon skill level.
-The construction vacant lots of Fort Staunton have been replaced with neighborhoods and buildings.
-A mod that imitates the particles of GTA Vice City has been implemented.
-implemented a mod that imitates blood and water splashes on the screen of GTA Vice City.
-Fixed the spawn color of some vehicles.
-Vegetation has been added to the Harwood Junkyard.
-A building has been added next to the Portland police station, it was designed by Artiom.
-Replaced a couple of cars, now spawns a second version of the police car at
the Staunton Island police station (Texture still to be modified).
-Some of the skins to be used in story mode have been implemented, such as young Truth.
-Vehicle spawning has been fixed, there were approximately 56 vehicles spawning in the game,
the number has been increased considerably, all credits go to the modders who created
and uploaded their mods to different sites dedicated to hosting mods for GTA.
-Corrected the color of all vehicles.
-Added more spawnable vehicles for gang members, prostitutes and criminal npc.
-Graffiti has been added to part of Portland thanks to the code written by Artiom in
GTA SA:LC BETA 10, it has not been tested and I don't know if the graffiti is the amount indicated
by the counter.
-The code has been edited to make the streets much more used by vehicles and pedestrians.
-BUG. the marker to enter the Portland clothing store has disappeared, it is still possible to enter
using the trainer with ALT+7 and select the interior: Binco.
IMPORTANT: NOT ALL THE MODS ARE MY AUTHORSHIP,
CREDITS TO THE RESPECTIVE USERS WHO CREATED AND UPLOADED THE 3D MODELS SUCH AS
WEAPONS, VEHICLES, PEDESTRIANS AND CLEOs, UPLOADED IN DIFFERENT MOD HOST PAGES LIKE
Libertycity.net , GTAall.com, Gamemodding.com, gtagarage.com.
ORIGINAL WORK IS ON CODE EDITING, TEXTURE CREATION, MAP CHANGES, SCREEN DESIGN,
WEAPON AND VEHICLE PARAMETERS, PREMISE AND STORY SCRIPT (UNDER DEVELOPMENT)
if you're a modder and you see your mod in the game and don't want it to be in the game
send me a message and i we can add your credits or delete the mod from the game,
i don't have intentions of stealing the work of anyone, all the mods used are just for the purpose
of giving a better game experience to the users and the community that enjoy playing gta on a different way.
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Pls continue the mod to final version