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Gothic 2 - Requiem features a whole new weapon skill system, new forging system, new quests, new characters, new textures, new weapons and armor, improved AI, new & tweaked monsters and much much more!

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Minor bugs\inconveniances (Games : Gothic II - The Night of the Raven : Mods : Gothic 2 - Requiem : Forum : Individual Bugreport Threads : Minor bugs\inconveniances) Locked
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Apr 16 2016 Anchor

1. Mana regeneration

2.Equiping and unequiping Mage's Wand (staff from gorax) gives you permanent mana.

3.Bonus damage from mana ( idk how this works) from what i see it' s base spell dmg + circle bonus dmg + TOTAL mana bonus dmg? because now it scales with your UNSPENT mana let's say Fireball at circle 2 and 100 mana will do 40 dmg. Same spell same circle at 1000 total mana pool but at 100 mana remaining will do the same dmg .( is it intended to be like this?)

4.Inconveniances : Aggro range for most of the creatures even NPC s is a bit to much

example : You enter a small forest for some EXP grinding but you fiind the entire forest a colosseum ring , everything will start atacking anything .(Mostly those little buggers Goblin Skeletons, wolves)Some quest giving Npc's will get killed by the aggro range they have . Ex: those 2 hunters from the VoM above the goblins cave.

Placing of some creatures: A lot of powerfull creatures are in the middle of the road , Bloodhounds in VoM is one example (at low lvl its frustrating to get past 4-5 of those to reach a necesary location

Jun 6 2016 Anchor
Pain02 wrote:

1. Mana regeneration

2.Equiping and unequiping Mage's Wand (staff from gorax) gives you permanent mana.

3.Bonus damage from mana ( idk how this works) from what i see it' s base spell dmg + circle bonus dmg + TOTAL mana bonus dmg? because now it scales with your UNSPENT mana let's say Fireball at circle 2 and 100 mana will do 40 dmg. Same spell same circle at 1000 total mana pool but at 100 mana remaining will do the same dmg .( is it intended to be like this?)

4.Inconveniances : Aggro range for most of the creatures even NPC s is a bit to much

example : You enter a small forest for some EXP grinding but you fiind the entire forest a colosseum ring , everything will start atacking anything .(Mostly those little buggers Goblin Skeletons, wolves)Some quest giving Npc's will get killed by the aggro range they have . Ex: those 2 hunters from the VoM above the goblins cave.

Placing of some creatures: A lot of powerfull creatures are in the middle of the road , Bloodhounds in VoM is one example (at low lvl its frustrating to get past 4-5 of those to reach a necesary location

1: Not done yet

2: Known bug, thanks for reporting it

3: Yes,it works on current mana since the more cast, the moer you get fatigued (hence less bonus damage)

4: Maybe, will fix some placements in the next release.

Thanks for the feedback =)

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