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Gostown Paradise is a scratch made total convertion for Rockstar’s Grand Theft Auto : San Andreas. It needs a 1.0 version of that game to work correctly. Installation is automated to avoid problems, but you sometilmes have to map clean depending of your system. For more technical questions read the F.A.Q post.
May I resume : this project is about a big island lost into the sea between tropical archipelagos. On top of this one is a enormous city. A city in which you can feel alot of differents athmosperes, NY style, Gang style, and industrial. The simple fact a metropolis as been build on top of a mountain by 700 meters high is something amazing itself. The scenario is yet to be decided...
Often claim as the best mod for SA by members , we can ensure one thing : it’s probably the best looking one. With all the experience of our international modders team, the world can grow ingame, the best way possible. We use to push the game engine to its limit to bring the to you the best, keeping the game optimized the maximum so we can to guarantee a good performance.
This project is still evolving, modders are all invited to contribute with their skills. Like every steady built TC, Gostown6 has its lot system to split the map into small areas modders can lead for themselves.
Due to a moving to Grand Theft Auto : IV, we decided to finish Gostown Paradise with the version 7 which will be released for Grand Theft Auto : San Andreas, and IV simultaneously. The SA progress will be shown on this profile, and the IV one on its respective profile
Since early March we've spent a lot of our freetime on the mod, we've finished the first island for a while now, and are finishing this second one, where the docks and an airport are based. There's still loads of things to do around, now that we've got the baseland everywhere.
We're gonna start building modeling pretty soon, and fill the whole city. Stay tuned for more news and update, Gostown Paradise 0.05 is coming along nicely.
Here we are, We're approaching the the private alpha (0.05a) these days, there has been lots of progress made since 0.04 and still so much to create...
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