Goldrush is a multiplayer mod for Soldier of Fortune 2... To play it you must have: * the Gold patch installed * a pc with a minimum of 256MB of ram (com_hunkMegs 128 is the minimum) Goldrush focuses on gameplay, but it also has a nice admin/refereesystem and many useful features. It will be hard to name the all, but these features are probably the most important ones: * autobalance system for teamgames * an anticampsystem * realistic speed: add weights to weapons, items, gametype-items, health/armor and certain movements. Examples: - players running a knife are usually faster than someone running around with a m60 - players who carry a gametype-item (flag, briefcase or bomb) are usually slower - wounded players are slower than healthy players - ever saw someone running as fast backwards as they run forward? * extra gore: more realistic blood, easier dismemberment, flying bodyparts, some cool effects * 21 gametypes: we added 15 gametypes; together with the 6 standard gametype we have a...

Description

Goldrush is a multiplayer mod for Soldier of Fortune 2. Goldrush 2.1 is an update for Goldrush 2.0! To play Goldrush 2.1 you need to have these 2 files installed: * The 1.03 (GOLD) patch * Goldrush 2.0 full version (please read the 2.0 docs as well!) After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers! ADDED: * Added a autobalance system for teamgametypes: g_autoBalanceTeams 0 = disable, 1 = enable For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team... It also tries to prevent that the same player is moved from 1 team to another and back. Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (INF, DEM, SABO, GOLD, etc)! Please read the included autobalance.cfg for more info! * New player command:...

Preview
Goldrush 2.1 (update from 2.0 to 2.1)
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