Goldrush is a multiplayer mod for Soldier of Fortune 2... To play it you must have: * the Gold patch installed * a pc with a minimum of 256MB of ram (com_hunkMegs 128 is the minimum) Goldrush focuses on gameplay, but it also has a nice admin/refereesystem and many useful features. It will be hard to name the all, but these features are probably the most important ones: * autobalance system for teamgames * an anticampsystem * realistic speed: add weights to weapons, items, gametype-items, health/armor and certain movements. Examples: - players running a knife are usually faster than someone running around with a m60 - players who carry a gametype-item (flag, briefcase or bomb) are usually slower - wounded players are slower than healthy players - ever saw someone running as fast backwards as they run forward? * extra gore: more realistic blood, easier dismemberment, flying bodyparts, some cool effects * 21 gametypes: we added 15 gametypes; together with the 6 standard gametype we have a...

Report abuse Goldrush 2.1 (update from 2.0 to 2.1)
Filename
goldrush21update.zip
Type
Patch
Uploader
GODh
Date
Aug 24th, 2005
Size
6.44mb (6,756,433 bytes)
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83 (1 today)
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Description

Goldrush is a multiplayer mod for Soldier of Fortune 2. Goldrush 2.1 is an update for Goldrush 2.0! To play Goldrush 2.1 you need to have these 2 files installed: * The 1.03 (GOLD) patch * Goldrush 2.0 full version (please read the 2.0 docs as well!) After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers! ADDED: * Added a autobalance system for teamgametypes: g_autoBalanceTeams 0 = disable, 1 = enable For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team... It also tries to prevent that the same player is moved from 1 team to another and back. Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (INF, DEM, SABO, GOLD, etc)! Please read the included autobalance.cfg for more info! * New player command:...


Goldrush is a multiplayer mod for Soldier of Fortune 2. Goldrush 2.1 is an update for Goldrush 2.0!

To play Goldrush 2.1 you need to have these 2 files installed:
* The 1.03 (GOLD) patch
* Goldrush 2.0 full version (please read the 2.0 docs as well!)

After installation of Goldrush 2.1 a client still can play on both 2.0 and 2.1 servers!

ADDED:

* Added a autobalance system for teamgametypes:

g_autoBalanceTeams [0/1] 0 = disable, 1 = enable

For the rest the autobalance system is configurable via a config file (default: autobalance.cfg). The autobalance system checks teamscores and number of players. If needed it will move a player from one team to the other team...

It also tries to prevent that the same player is moved from 1 team to another and back.

Autobalance only switches players when they are dead, or just before starting a new round when playing a gametype that doesnt have playerrespawn (INF, DEM, SABO, GOLD, etc)!

Please read the included autobalance.cfg for more info!

* New player command: checkab

This command gives info on the current autobalance settings. Admins can also see the "target" (player that will move to the other team)...

* New serversided cvar: g_realisticLadders [0/1] 0 = disable, 1 & 2 = enable

This affects the speed players have on ladders: 0 = normal speed, 1 = 25% extra friction, 2 = 50% extra friction

* New serversided cvar: g_knockbackDropsWeaponModifier [value] (min = -50, max = 50, default = 0):

This cvar only has effect when g_knockbackDropsWeapon is set to 1 (enabled). With a negative value it is easier to loose your weapon; with a higher value is harder to loose your weapon (this is hopefully a good cvar for RealDamage servers)

* New admin/referee command: swapteams

This immediately swaps both red and blue team (red team becomes blue team and visa versa)

* New admin/referee command: end_map

This command stops the current map in a more natural way: scores/medals are shown, mapvoting works, etc

* New admincommand: adm hide

This command toggles the admin status being visible or not (other admins and refs always can see status, but refs cannot hide themselves)

* New client cvar: cg_drawStats [0/1] 0 = disable, 1 = enable

When enabled, this cvar shows 2 stats on screen: accuracy and headshots (for the moment more stats are not possible!)

- Accuracy = totals shots * 100 / total hits
- Headshots: the number of headshots in the current game

This also shows the accuracy and number of headshots of other players when you follow them in spectator/ghostmode...

* New players command: timeleft

This shows the time left to play on current map (timeleft = timelimit + timeextensions - time already played)

There are 3 ways to activate this:

- Via console: timeleft
- Via chat: /timeleft (nothing else)
- Via token: #z gives timeleft in numbers (like 12:34), #Z gives timeleft in text (like 12 minutes and 34 seconds)

* Added new map: gold_coldboot, a small & fast map that supports all gametypes

* Experimental: hopefully we now have a workaround for a nasty sof2bug that can crash servers (cl_guid too long)

This checks the length of the guid of players that try to connect to a server. We are not 100% sure that it stops the crashes (hard to test for non-hackers like us) but we didnt notice any problems so we kept it...

FIXED/UPDATED:

* Fixed: Ther was a bug that caused players to be disconnected during a mapchange (some info wasnt updated properly)

* Fixed: "player xxx attacked a teammate" messages now also appear in players console

* Fixed: hitting your teammates was good for accuracy (medals), but not anymore (shots are still counted, hits arent)

Also fixed the accuracy (medals) when shooting with a shotgun

* Fixed a bug in the goldrush gametype

The bug didnt had an effect on the gametype itself, however it has an effect on the capture medal at the end of a map

* Fixed: g_disableKnife now also works in pickupsgames

* Fixed: there was a bug where stripped/surrendered players who got stuck in the "scope-screen" (no weapons means that they cant scroll to another weapon). Fix = zooming stops before players looses weapons!

* Fixed players command: players

Now it should show correct times

* Fixed create-server menu: changing g_speed via menu's: was max 99, now 999

* Updated the admin- and refereemenus: now you can change the friendlyfire setting, swap the teams or end the current map. Admins also can hide/unhide themselves via their menu!

* Fixed: no more zooming during intermission

* Fixed: There were a few small bugs in the gold_finca map

* Updated: increased the maximum number of the soundtokens from 64 to 128

* Updated: Realistic Speed now also affects the distance a player can throw a grenade (depends on status from health and armor)

* Updated: Smoke from M15 is now unhealty as it can make you cough and slowly loose health.

* A LOT more...

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Goldrush 2.1 (update from 2.0 to 2.1)
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Soldier of Fortune II Icon
Platform
PC
Developed By
XiXora
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Official Page
Sof2goldrush.net
Release Date
Released Oct 18, 2005
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MD5 Hash
c375981d4fd2a6e020e62af5da54a7e8
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