1.New single mission 15 games, and restored a large number of official unused voice dialogue. 2.Three new generals:US-Landforce General, China Flame General, GLA JunkSalvage General 3.China→General Leang USA→Ironside GLA→Mohmar"deathstrike" 4.Complete recovery of 12 general challenges 5.Add NavalArmy

RSS Reviews  (0 - 10 of 54)
10

hwasyyy says

May contain spoilers Agree (7) Disagree (2)

good.. Continue mods mission ;)

7

kalidrone says

May contain spoilers Agree (3) Disagree

While it is a decent mod, it can be improved since not all factions can counter eachother properly from such units like the Siege Trooper and Inferno Cannons if going as a USA General during the Leang challenge due to the high ground they attack from in the beginning, making using Pathfinders rather impossible without first placing them on the same high ground, being impossible with the endless waves of forces Leang sends, and while I really like the challenge the new story missions present, I believe it should be nerfed somewhat so that it isn't borderline ridiculous, like the VERY constant annoying forces during the second USA mission where an attack force IMMEDIATELY rushes your undeveloped base RIGHT at the start as well as the fact that Fire Bases no longer heal your infantry when they run low on health, leaving you to rely on Ambulances to heal them instead, so yeah... ^^;

All-in-all, I give this a fair 7/10 for being a nice mod, though we do want the new generals in the Challenge Mode however, as that would raise it to an 8 instantly imho. :)

I like this mod.You say "why ?".Because new campaings looks like very interesting and entertaining.I'm very bored to play old campaings.And other upgraded factions looks mysterious.Waiting 2 play ["W2P" say everyone :) ]

5

IvanderLim says

May contain spoilers Agree (2) Disagree

While the mod has small similarities like Pro Gen Mod do

This mod fairly balanced comparing Pro Gen Mod.
Even this mod had some stuff from Shockwave it's not really bad imo.

However this mod had a missing string which is the only drawback on this mod.
You must extract the whole files from Continue.big in order to make them playable
Without that you are only left with missing textures and cameos

Edit : After testing some of them. I realized something.
Why Ironside,Leang,And Deathstrike use a vanilla forces instead using a Boss Tech?. I mean it's kind of wierd that some general got their own power while Ironside,Leang,And Deathstrike using a normal forces. Which does not fit their roles at all.

A Hidden Gem

perfectly

Obligatory review.

I honestly Love this mod it adds a ton of new units and a few new mechanics the only downside to this mod is the lack of more naval maps (particularly maps requiring a air force or navy for offensives.) If this were remedied I would give this mod a 10/10.

6

I installed the mod and it worked fine. Thank you for the great features and new maps, especially Naval units. Haven't played everything; just picked USA Commander on Archipelago map then played USA missions, both on Normal in order to grasp the new features. However, I noticed that USA Commander has no base defense structures (Fire Base and Patriot Missiles) on both map and missions. I've seen a video promoting the mod where the player actually built Fire Bases and Patriot Missiles but he was playing on Hard. Am I missing something?

Why 2nd USA mission is so tough even on Normal? The rush of invading GLA units at the very beginning is ridiculous! Didn't give a chance to build or set up units. What's the point??? Now I can't continue with remaining missions. If other campaigns have similar missions, then no point in playing the mod!

Finally, I wish you create an icon for the mod to be used with desktop shortcut, much like ShockWave mode.

I rated the mod as 6 until I explore it all... Thank you.

EDIT:
All Generals cannot build base defense structures! What have I done wrong?

It's a good mod!