This mod removes the suck out of Zero Hour... What little of it existed, at least, but there were definitely some things that were a bit poorly designed, a few balancing issues, and just overall some quirks that could be fixed. This mod is my take on fixing those things and adding a bunch of awesome stuff to an already darned-good game. Prepare to unleash the absolute greatest in dominating weaponry in Zero Hour.

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Report RSS Comanche dogfight (view original)
Comanche dogfight
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Look how beautiful mother nature is.....

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Description

"The Comanche. A rather peculiar creature. It can effectively be described as a glass cannon; capable of dishing out huge damage but being fragile as paper itself. A unit under contention as it seems it either dies or doesn't die.

Here we observe a flock of purple Comanches moving in numbers. They spot a smaller flock of green comanches and begin to issue a Rocket Pods mating call.

Alas, the greens are disinterested. Violently. They respond by showing their new ability to their would-be mates: attacking air units.

But what's this?! The purple Comanches have learned this skill as well! A fight ensues!

Bullets fly everywhere, rockets scream through the air, but it quickly becomes evident the greens have started a losing battle. The purples not only outnumber them, but possess greater upgrades than their green enemies. And as the dust settles, only the purple Comanches and their pilots remain, mourning the loss of their comrades from this battle, but celebrating their victory."

So... Yeah. I always thought it was kinda odd that very few aircraft units could attack other aircraft. So I've redesigned that.

Comanches - Machine gun and rockets can now attack air units. Rocket Pods still ground-only.

Helixes - Machine gun can attack air units. Will see about getting the Gattling turret to do the same.

Stealth Fighters - Vastly improved. Missiles now bypass all anti-missile attacks (ECMs, Avengers, etc) for a guaranteed counter. In addition, Stealth Fighters deal MASSIVE damage to all aircraft.

Auroras - Since they use falling bombs, they will not attack air units. The one exception will be the Laser Aurora for the Laser General since it will use a laser instead.