Generals Alpha is an OpenRA mod that recreates Command & Conquer: Generals on OpenRA engine as much as possible but using Red Alert and Tiberian Dawn artworks.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Stuff
embed
share
view previous next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
SirCakealot
SirCakealot - - 30 comments

The fences look very natural on the "supply". Should be standard :)
When you add crate artwork and harvester range that should totaly do it.

Reply Good karma Bad karma+2 votes
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

I have changed the Tech Communications Center to be 2x2 and use Radar Dome artwork, as Detention Camp uses Prison/Civ Tech Center.

I have edited the resource stuff a bit to make it like Generals, Ore is found at 6x4 or 2x2 areas, they contain more money than RA does. Gems are still a thing and worth 2x. Ore Drills are removed, so Ore Doesn't regen.

RA mod's maps won't be usable with this mod. I converted some of RA mod maps and one of mine (Duel Area, this map). More maps will be added before release, there is only about 10 maps right now.

I played with Bunker artwork a bit, but not sure if i'm happy with it.

Also 5th level General's Powers (Fuel Air, Anthrax, EMP) are added as an upgrade (EMP seen in the image at build menu). They require normal SW building to be built first, cost 4k and take 2 minute on Normal Speed to research.