A series of videos to promote learning how to navigate the Gem Editor

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World WAR III - The APEX

News

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DOWNLOAD FROM HERE (STEAM WORKSHOP)


  1. This mod can only be downloaded with Steam Workshop!
  2. Subscribe to the Steam page to keep your mod updated.

FEATURES


  1. New faction, Russia.
  2. New missions.
  3. New sounds.
  4. New scripts to make game better.
  5. Gameplay feutures.

There are lots of changes in this mod, you can check them from Steam Change-Log.

Mod will be updated soon, follow the Steam page and please rate and make comment. Report the bugs and errors.

Creator; ueazen

Downloads

Downloads

News

will be adding a new small feature to the page (nothing too big)

Trenches

Trenches

News

short little video to answer some peoples questions on how to make trenches work properly.

Zones, and unit spawns

Zones, and unit spawns

News

Part four in the gem editor series

Animations

Animations

News

New gem editor tutorial

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Example Mission

Example Mission

Singleplayer Map

The example mission is to help you learn the key things of mission making. Like: Dialog Working with Zones And a basic vehicle ambush.

Post comment Comments  (0 - 10 of 18)
Natsume_23
Natsume_23 - - 59 comments

can anyone send me detailed tutorial about re-texturing existing skin like mandingo skin?

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Guest
Guest - - 689,401 comments

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DailySimplicity
DailySimplicity - - 381 comments

small video on basics of objectives soon

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Abinex
Abinex - - 11 comments

Hello! :) Is there any video how create mod with tanks and planes fully operational? Or localization how to write where is it,time and loading background ? If not please make one this will help everyone :)

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DailySimplicity
DailySimplicity - - 381 comments

Hello, I could show you how to create a mod file go you wish, as well as how to set a custom loading screen and all for the mod, though I am confused as to what you mean by tanks and planes fully operational?

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Abinex
Abinex - - 11 comments

I meaned how to export tank or plane in MOD file :) but this in not GEM Editor :D

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DailySimplicity
DailySimplicity - - 381 comments

2 videos being posted soon, sorry for updating early, had some rendering problems for some reason.

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Handžaru
Handžaru - - 27 comments

Hi, First of Thank you for your hard work to explain all this in once place.
I want to know if you can do something like these.
1. In an Objective force back enemy troops making enemy to retreat when 90% of their forces are destroyed ?

2. When i make an Invasion The enemy infantry if under fire stops and start shooting but problem is they dont continue their way point later after the fight.

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DailySimplicity
DailySimplicity - - 381 comments

firstly, thank you for enjoying my little tutorial series, I am more then glad to answer any questions, so now onto your question:
If you wish for a unit to continue to its waypoint after fighting you need to enable a command in the actor state which pretty much makes them follow orders strictly, and you also can make the engines retreat after 90% of their forces are destroyed. I could either make a video on how to specifically do those things or stream it when you have time so I can show you one on one for any other questions

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ArcadePreMan
ArcadePreMan - - 822 comments

Hello do you know how to entities randomly pick a waypoint automatically like soldiers and tanks or even planes? It was really pain in the a** mqnually scripting the entities one by one.

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DailySimplicity
DailySimplicity - - 381 comments

from my knowledge (i may be wrong) but you cannot make a unit choose a random way point, though i know like if you were going to have multiple waves of troops you can still use the same way point just be sure that the units clearly don't try to spawn on each other. though once again i could be wrong (though re-using waypoints will work on planes,tanks,and soldiers)

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