This is a single player Half Life 2 mod, set entirely outside of city 17. it features: +6 levels of action, exploring a range of locations (from an underground facility to fighting alongside the combine on an alien world to floating color-coordinated cubes) +Non-linear level progression- you start near a nexus of gateways, and may choose the order in which to progress through the levels +A musical score (a total of 8 tracks) +Some new abstract textures (see image 3) +Challenging gameplay- this mod is meant for those who have already completed Half Life 2. ****For those with version 1.0, to get around the bug in the airboat-sequence, just noclip through the floor. (this is fixed in version 1.1) To noclip, open the console with ~ (or if its deactivated, go to options/keyboard/advanced to activate it) then type in "sv_cheats 1" and then in a separate line "noclip" (it should spit back at you "noclip on"). Type "noclip" again to deactivate noclipping....
Just a quick update on Gateways, my team's new Half Life 2 single player mod. The main purpose of this update is to announce the planned release date of the mod, which is July 31st, 2007. In honor of this, or just for the sake of whatever, here are 4 new pictures of the mod. (These are work-in-progress,
Posted by Zimmbous on Jul 1st, 2007 digg this super bookmark
Just a quick update on Gateways, my team's new Half Life 2 single player mod.
The main purpose of this update is to announce the planned release date of the mod, which is July 31st, 2007. In honor of this, or just for the sake of whatever, here are 4 new pictures of the mod. (These are work-in-progress, low-quality compilations)
You can check out 8 other screenshots in our profile.
Only registered members can share their thoughts. So come on! Join the community today (totally free) and do things you never thought possible.
that looks awesome!
You spelled release wrong in the title
lol whoops
looks crazy, the third picture was awesome.
may i helpfully suggest when posting promo pics for a hl2map pack that you focus on the architecture and just mostly the levels themselves?
I mean it in a good way, i promise, it's just that in those pictures all we can really see are HL2 assets and not what you've created
no offensive it just looks like random maps with npcs and there is alot of singleplayer hl2 mods out and they all use the same stuff with no custom models.