This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour of the Chainsaw. It includes .pk3 files for Vanilla Doom as well as popular mods (currently Beautiful Doom 6.1.3.1 Zandronum, Beautiful Doom 6.3.2, Project Brutality 2.0.3a, Project Brutality 3.0[Jan 21, 2018] and Brutal Doom v21[Apr 25, 2018]).

The chainsaw is now realistically limited by using fuel as ammunition, in order to balance its lethality as an ammo saving measure. Gas can be acquired by picking up an extra chainsaw (previously useless once you have the chainsaw) or a Backpack (which also increases the amount of fuel that can be carried). Gas consumption has been balanced from damage dealt.

Credits:

  • Anton Akopov (aka Jekyll_Grim_Payne, Agent_Ash, zer0) for the Beautiful Doom original code.
  • Marcos Abenante (aka Sergeant_Mark_IV) for the Brutal Doom original code.
  • pa1nki113r for the Project Brutality original code.
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Gasoline-Powered Chainsaw (ver 1.1.1)

Gasoline-Powered Chainsaw (ver 1.1.1)

Patch 8 comments

This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour...

Gasoline-Powered Chainsaw (ver 1.1.0)

Gasoline-Powered Chainsaw (ver 1.1.0)

Patch

This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour...

Gasoline-Powered Chainsaw (ver 1.0.0)

Gasoline-Powered Chainsaw (ver 1.0.0)

Patch

This is a small Doom/Doom II gameplay mod that utilizes ZDoom derivated ports' DECORATE functions (GZdoom, Skulltag, Zandronum, etc.) to change the behaviour...

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Dude27th
Dude27th - - 399 comments

So this doesn't work with DosBox Doom ?

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