Gangs of Glasgow is a continuing series of mods for Mount and Blade, which transplant the game to the modern-day city of Glasgow, Scotland, where medieval massed melee combat is still widely practised. The mods are mostly comedic in nature, but deal with serious real-life social issues such as knife-crime, drug abuse, and sectarianism, usually in a ridiculous and/or offensive way. These mods are recommended for Adults Only due to some of the content and language used.

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This is a post to bring attention to the original Gangs of Glasgow mod and the new file I uploaded for it.

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This is a post to bring attention to the original Gangs of Glasgow mod and the new file I uploaded for it. You can find it here.

After 5 days and lots of looking at the screen, I present to you the Gangs of Glasgow Community Version. It's mostly a port of The Old Firm assets in a playable fashion, but also includes some new towns, castles, and villages to include the 2 unimplemented factions from the original mod, Glasgow City Council and Ferris Crime Syndicate. I did troops for them and also edited existing troops to include the ported assets. Unfortunately, I did not have it in me to scene the new towns, so I recommend not taking any wee donders aboot Ready Mix Concrete or Commonwealth House. Also, I fixed the two units (SPG Officer and I forget the other one) that had invalid upgrade paths, so now recruiting them and looking at them in your party will not crash your game anymore.

This was my first poke at Mount and Blade modding. I contemplated fixing the WB port or perhaps re-porting in a more comprehensive fashion, but I did not want to learn the module system or how to script. I used mainly Morgh's M&B WB-WFAS Editor to port and edit items, troops, parties, party templates, and factions; OpenBRF was used to view and edit .brfs, and Thorgrim's Map Editor was used to edit the world map. All these GUIs allowed me to do what I wanted to do fairly easily when I learned how to use them correctly and avoid random issues which made me lose quite a bit of progress at points. I hope whoever sees this with a mind towards tweaking or porting things between modules, or even making them, is able to use these tools like I did, flailing around like a total noob until I found a way to make it work.

I've linked this to the 'remastered' port to hopefully get it seen by more people. To reiterate this has NOTHING TO DO with the Warband port; if someone will port the features over it's not going to be me. Testing my changes made me realize how much worse M&B is than WB, but it is what it is. I hope everyone enjoys it nonetheless, and I hope I gave everyone who played the mod years ago a reason to replay it, as well as bring some new interest towards it. Working on the mod was fun and I learned a lot about Scotland's gangland along the way, probably way too much for a random east coast American to know.

-mrpibb

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