A submod developed by the GOT submod development team and ClintEast, to transform the GOT submod for Westeros: Total War to a setting similar to the upcoming book The Winds of Winter, or Season 5 of the TV series Game of Thrones. This mod is meant to create the feel of Game of Thrones with the setting of Winds of Winter. Credits : Creation of all the models and some menu symbols- VltimaRatio Implementation of all the new units, new portraits, selection screen portraits and some small changes in the campaign - Mr_Nygren. New strat and battle map banners, scripting, and adapting the the setting to Winds of Winter- ClintEast (Clint Eastwood on TwCenter). As well as the entire Game of Thrones: Total War team, who created the foundation for this mod, and without whom this could not have been done.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Add media Report RSS GoT: Enhanced: Winds of Winter sub-submod 1.1 released! (view original)
GoT: Enhanced: Winds of Winter sub-submod 1.1 released!
embed
share
view next
Share Image
Share on Facebook Post Email a friend
Embed Image
Post comment Comments
ClintEast Creator
ClintEast - - 122 comments

Note: I did not manage to get the rebel uprisings in there. I wanted to script them to besiege several Tommen cities, but couldn't get the siege scripts to work. I'll try it on the next version.

Reply Good karma+1 vote
Mr_Nygren Author
Mr_Nygren - - 3,812 comments

I see - i'll remove that part of the log then.

Reply Good karma+2 votes
ClintEast Creator
ClintEast - - 122 comments

Thanks. Just don't want to mislead people.

Reply Good karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account:

Description

Uploading this to give the mod an updated status, it's not enough to upload a file..

ClintEast has improved this mod, based on 4.5 of GoT: Enhanced.

ClintEast´s changelog:

Update notes for 1.1:

-Made Dragonstone Swordsmen recruit-able with just a castle, your previously had to have a citadel, which made them only available later in the game
-Added some descriptions for a few units, which previously only had placeholders.

Now that I've got the basic scripting down, I can start adding in some scripts. Hopefully, by the time of the update, I'll have the following:

-Justin Massey mercenary army spawn for House Stannis. This will strengthen Stannis' faction while making House Bolton significantly harder.
-Lannister-Frey attack on Moat Cailin. While this never happened in the show (the Boltons took it, but since they're dealing with Stannis they won't get many opportunities to do so), it will add more challenge to the Greyjoys, who are currently a bit too easy.
-Lannister reinforcements to help the Boltons hold onto the North. I've found that without help, the Boltons can be destroyed incredibly fast playing as either the Greyjoys or Stannis, so it would make sense to give them a bit of assistance.

-Justin Massey's sellsword army spawns as a Stannis army near the Dreadfort.
-Before Massey spawns, the Lannisters will send two waves of reinforcements to help the Boltons. While not accurate of the show, it does help to balance things out so that the Boltons aren't annihilated within the first 20 turns.

I also added more unit descriptions so that there aren't all the placeholders. After I add a scripted attack on Moat Cailin, and maybe a message for if Winterfell falls. I'll do a bit more patching then release 1.1. Should be out quite soon.