This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
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SM'chapters | Locked | |
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Aug 20 2014 Anchor | ||
I ask again the question about SM Chapter in the forum. Like that it will be easier to talk about it.
Thank you Ungo |
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Aug 22 2014 Anchor | ||
Yes, when I talk about new models I'm not talking about new races, but about special units (breathern squad, death company, DA veterans, etc.) like you can see in Black Crusade mod. And I don't know if this is possible (for balance) but I'd like to see more equipment options for commanders: ability to choose the melee weapon, and terminator armor skin !! Your mod is awesome |
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Aug 22 2014 Anchor | ||
I must think about that, plan each new unit and its role within the race, make the testing version and try it out... If it will work, I will add that in some of the next releases
The melee weapon for main commander will always be tied to commander researches, but I plan to add terminator and megaarmored upgrades for second commanders. But I need the models first (again I'm not modeler myself and new units highly depend on other peoples work). |
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Aug 22 2014 Anchor | ||
Great news !
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Aug 22 2014 Anchor | ||
I think the FoK team made really recently some terminators models if you want to see some. Except that, do you want more ideas/suggestions about SM chapters special units ? Thanks again, and good luck ! |
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Aug 22 2014 Anchor | ||
I currently use a pretty good chaos terminator model and don't have any plans of adding units to CSM (except some daemons).
Yes, but this models are not in the public release and I don't have an access to private versions.
You are welcome, I can't promise that I will make them this way, but fresh ideas are always welcome. |
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Aug 22 2014 Anchor | ||
It's true, the current chaos terminator models are really good Thanks for your answers! I think about that: choose a specific chapter replaces default Vanguard and Sternguard units. - Dark Angels veterans remplaces Sternguard This may be only skin option. |
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Oct 25 2014 Anchor | ||
Hello there, I have a more comprehensive vision of what you could change to implement SM chapters. First of all, we schould obey to these rules : I tell my suggestions taking into account that we will have to choose our chapter in T2, not before (so no changes in T1 units). So now, the must important, what I offer to do change for each chapter. Ultramarines (codex) Blood Angels Raven Guard Dark Angels Imperial Fists Iron Hands White Scars Space Wolf Black Templar [Edit : I understand that you can't change the name of a unit if it's the same. So, for visuals, do what you can ] Edited by: Ungolyant |
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Oct 25 2014 Anchor | ||
Some thoughts of mine:
I think I can just make them more durable, fearless, not joinable and leaded by chaplain (he will give them like 50% bonus to damage). No cost change, no melta-bombs, cannot capture points, build any count you want (if I change a non-limit unit to a limited one, it won't be good).
Like the idea. |
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