This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.

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Replays (Games : Dawn of War : Mods : Galaxy in Fire RELOADED : Forum : Replays : Replays) Locked
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Aug 22 2014 Anchor

Post links to your replays here. Please, when you post your replay specify your version and which fix you have installed (if any), players and their races and a map name.

Sep 13 2014 Anchor

Hi Warboss,

You can dowload our five first replays here.

In order:
Chaos Vs Eldars
SM Vs Eldars
Chaos Vs SM
Tau Vs Eldars
Orks Vs Eldars

And other replays soon ;)

Edited by: Yarael

Sep 13 2014 Anchor

OK, first of all, next time mention that replays are for 1.3 (Steam) soulstorm. And here is some little tips for players.
Eldar vs. SM game:
eldar - you don't need webway in the beginning, and you'd better build LPs instead of second generator, especially with 3 cappers. You will get good economy in no time. Striking scorption shouldn't attack captain cause he has power sword, kill him at distance or with mind war. The good idea will be to start with rangers, then farseer, maybe second generator, and only then striking scorpions to shield the farseer. And you need to use farseer abilities a lot more. Very late to tier2 (you have resources quite time before). And you can land spirit storm on your meleeing squad and they will recieve no damage. Also use plasma grenades. They do additional damage to heavy infantry like assault marines and stun them, so you can shoot them up. At tier2 use dark reapers (you may place them on a mine field so they won't be killed by assault marines). You can either upgrade them to missile launchers to be effective against vehicle or leave them unupgraded, so they can be effective against heavy infantry (you are fighting SMs, remember?)
SM - it's dangerous to go alone full shotguns against eldar, because farseer or rangers can destroy all scouts before they can fire their guns. Better upgrade one squad to sniper rifles to counter striking scorpions and farseer. When 2 striking scorpions squad comes to your base you may simple build a razorback or a land speeder and win the game. Vanguards is a good choice too, because their power weapons will rip scorpions apart in seconds. And do researches earlier in the game, like bionics or commander upgrades (it's very important).
Overall: SM player could win in less then 15 minutes, eldar player needs to cap and place LPs at more points at tier1 (SM player don't even had flamers, so if you placed an unbuilded LP at the point, it would be almost invincible).
Chaos vs. Eldar game:
Eldar - good tier1, but after beating your enemies army and getting tier2, you'd better counter-attack and destroy enemy economics, so he cannot return his army. Buying building, but don't building them is bad (unless it's used to slow down the enemy). And you receive no profit from building with 4 builders. Use maximum 2 of them for each building.
Chaos - you build a chaos temple, but don't use it until t2 (build sacrifical sircle instead). Same goes for armory, you don't need to build it at the beginning of the game, build up some army first. Attack with all your army, so the enemy cannot easily pick targets. Then the missiles will shoot to CSMs, while infantry weapons will shoot hellbrute.
Overall: nice game, both players could win. Like how land raider was killed by one fire prism.
CSM vs. SM:
CSM player: nice play, but again you stop right before enemy base. You can destroy it even with one hellbrute, but you also have bloodcrushers.
SM player: why do you ran away with your TSMs, loosing 3 of them from plasma pistol, while you can just stop and shoot him off? And obsession with mines is not so good. You can build one, but 3 of them? They are most likely be deceted and destroyed.
Overall: Nice game, like it the most. Good start for SM, but good comeback from CSMs.
Eldar vs. Tau:
Eldar: Fast tier2: dangerous, but may lead to great advantages. Good early economics, but where did you spent all those resources? At tier3 you need some fire prisms, they can destroy anything.
Tau: Stealth team runs away from guardians? seriously?
Overall: Too passive from my point of view. You don't need t3 and full-cap army to win, fight on earlier stages of the game.
Eldar vs. Ork: Everything was decided by the economics. Eldar forgot to restore it after ork attack, and ork easily restored the army, while eldar couldn't. Almost the win for eldar (He just needed to jump to ork base and destroy hq with fire prisms). Nice game, but again too defencive.
Conclusion: Watch your resources. You need to spend them. Be more agressive, if you see that you can win, then do that! Games are decent, maybe I shall play myself with someone and show how to get things done.

Edited by: Warboss-rus

Sep 14 2014 Anchor

Thank you for the tips, this will be very very useful !

I know weapon information is for damage on low/med/high armor, but what is the exact order:
- low armor (infantery/vehicle/building) med armor (infantery/vehicle/building) high armor (infantery/vehicle/building) ?
Or
- infantery (low/med/high) vehicle (low/med/high) building (low/med/high) ?

Two more replays here

Next will be for team match ;)

Sep 14 2014 Anchor

Yarael wrote:
I know weapon information is for damage on low/med/high armor, but what is the exact order:


The correct order is: (Infantry/Heavy Infantry/Super Heavy Infantry Low vehicle/Medium Vehicle/Heavy Vehicle Monstrous Creature Light Building/Medium Building/Heavy Building AA).

Yarael wrote:
Next will be for team match ;)

Can't wait to see this!

Sep 14 2014 Anchor

Warboss-rus wrote:

Yarael wrote:
I know weapon information is for damage on low/med/high armor, but what is the exact order:


The correct order is: (Infantry/Heavy Infantry/Super Heavy Infantry Low vehicle/Medium Vehicle/Heavy Vehicle Monstrous Creature Light Building/Medium Building/Heavy Building AA).



Tanks ! And this is percentage ?

Sep 14 2014 Anchor

Yarael wrote:
Tanks ! And this is percentage ?

Yes, it is. 100% means full damage (as it mentioned in weapon dps), 0 means no damage.
Wathced new replays. My thouths about them:
Inquisition vs. Orks:
Inquisition played well, but going with deathwatch against orks is a bit risky, because a slugga boyz squad with mek attached can kill it in seconds. And this was you whole army. I would prefer 2 sisters of battle squads for tier1 and equip them with storm bolters.
Ork must go to tier3 faster. You can build giant WAAAGH banners after Pile'o'gunz, so use it to quickly get 200 population and go tier3. At t3 you get flash gitz, meganobz and Big trukk (that is a totally awesome vehicle). And at tier 1 build more boyz squads. Maybe 2 sluggaz, 2 shootaz and a mek before you build any generators or WAAAGH bunners. Don't reinforce them at first, but after you get good economics, get shootaz to 10 boyz in squd (so you can have 2 big shootaz) and reinforce sluggaz as you want. Mek should be attached to sluggaz and teleport them to the ranged enemy squads.
Space Marines vs. IG: like this game because it has serious tier2 battles. IG player made a critical mistake, not supporting his units with vehicles (for example heavy flamer chimera or plasma cannon sentinel) . Thats what IG must always do. Ogryns would also be helpful.
I will try to play and get some replays this week. Stay tuned.

Sep 17 2014 Anchor

I was playing Orks and IG.

In both games I did the same mistakes :
- few troops in early game, not enough to cap points fast
- building useless units/building

Orks
I'm used to play DoW I SS so, even if I noticed that big banners appears in GiFr, i didn't build enough of them.
I also made Killa Kanz, which are in fact not so good for what I planned for them (blind assault !).
I normally don't produce more than 1 sluggaz, because they are not so effective and die quick. Also, Big shoota are really effective against any types of units, so I prefered build my strategy on this.

But because SS is not GiFr, I'll have to change my plans, and try a new technic :
- 2 sluggaz + 2 builders
- Mekboy
- banners > upgrade melee weapon, armour, Mekboy tools
- 1 shootaz squad whith Big Shootas
- 1 Burna Boyz squad
- Great banners with the upgrade for fire launchers
- ... then I'll see if I can survive until there

IG
This game was lost when I decided to try the Valkyries (produced 2 of them). Maybe it's a bug, or you are looking for new models, but I find they where uneffective against infantry (scout) and aircraft (LS Tempest) or vehicles (Razorback) alike. Also, they are produced with a lascann whereas their description says that they schould appear with a multi melta.
And for my infantry attack, it was a strategy mistakes because I've no idea which troops he had, whereas I was able to scan his base. Indeed, I had no vehicle support, but it was because of all the money I spend on aircraft.
What I schould notice to is that, contrary to SS, grenade launcher is really not efficient against heavy infantry. It's compulsory to equip with plasma.

For IG, similarly to orks, the gameplay has changed in this mod and I have to adapt too. Normally, I like having planty of infantry squad, but here they look not so effective.
Here is what I'll try to do :
- 2 veterans squad + 2 builders
- HQ squad
- upgrade and equip both, depending on the ennemy
- T2
- chimeras (3max), Sentinels
- ...

I don't really know where I schould build infantry squads. How can I use them, when ?
If a heavy weapon team can join an infantry unit, I would maybe put it to defend my base, or a strategical position.


Yep, I'd also enjoy to see you playing this mod.

Ungo

Sep 19 2014 Anchor

Ungolyant wrote:
I was playing Orks and IG.
I also made Killa Kanz, which are in fact not so good for what I planned for them (blind assault !).


As most of t2 vehicles, Killa Kanz are good then no anti-tank weaponry attacks them. Just send some infantry with them and enemy will have to manually set targets, wasting his time for that. No-brain spam is not an option.

Ungolyant wrote:
This game was lost when I decided to try the Valkyries (produced 2 of them). Maybe it's a bug, or you are looking for new models, but I find they where uneffective against infantry (scout) and aircraft (LS Tempest) or vehicles (Razorback) alike. Also, they are produced with a lascann whereas their description says that they schould appear with a multi melta.


Valkirie is a transport, nothing more. You can land it, place some units inside and transport them to whatether location you want. As for their weapons, it is equipped with a multi-laser (not multi-melta), but the model does display it like a lascannon, I will try to fix that, maybe some cost drop.

Ungolyant wrote:
I don't really know where I schould build infantry squads. How can I use them, when ?
If a heavy weapon team can join an infantry unit, I would maybe put it to defend my base, or a strategical position.


At tier1 you can upgrade you veterans with a heavy infantry armour type (Grenadiers research), so you can use them as a shield for other troopers. As for HWT, an attachable unit cannot be upgraded (engine limitation, it can be achived via abilities (like deathwatch terminator upgrades) or addons, but AI won't like it). Maybe I can make them to squads of 3 or 5 guns per squad.

Ungolyant wrote:
Yep, I'd also enjoy to see you playing this mod.


I'm searching for worthy opponent, but all my friends can't play right now, and AI is not an option. So if someone wants a fight with me, I'm ready.

Here comes some good replays from me playing with Yarael:
Youtube.com

Edited by: Warboss-rus

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