This mod is about strategy, resource management and map control. It has the following features: - Unique weapon system that forces you to adapt to your enemy tactics. - The unique gameplay for each of 9 races. Playing the Inquisition is very different, than playing orks. - The cost and squad/support caps of all units now depend on their power so a squad of terminators will be much more expensive than the squad of tactical marines. But it may be much more effective... - Low tiers are now has extremely important, because you will need a strong economics to step into tier2 or tier3. - A lot of new models, some of those were made especially for this mod. The mod is still in beta and has some placeholders (like chaos Hellbrute or tau Riptide). Stay tuned for new patches and releases.
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Aug 22 2014 Anchor | ||
Post links to your replays here. Please, when you post your replay specify your version and which fix you have installed (if any), players and their races and a map name. |
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Sep 13 2014 Anchor | ||
Sep 13 2014 Anchor | ||
OK, first of all, next time mention that replays are for 1.3 (Steam) soulstorm. And here is some little tips for players. Edited by: Warboss-rus |
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Sep 14 2014 Anchor | ||
Thank you for the tips, this will be very very useful ! I know weapon information is for damage on low/med/high armor, but what is the exact order: Two more replays here Next will be for team match |
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Sep 14 2014 Anchor | ||
Can't wait to see this! |
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Sep 14 2014 Anchor | ||
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Sep 14 2014 Anchor | ||
Yes, it is. 100% means full damage (as it mentioned in weapon dps), 0 means no damage. |
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Sep 17 2014 Anchor | ||
I was playing Orks and IG. In both games I did the same mistakes : Orks But because SS is not GiFr, I'll have to change my plans, and try a new technic : IG For IG, similarly to orks, the gameplay has changed in this mod and I have to adapt too. Normally, I like having planty of infantry squad, but here they look not so effective. I don't really know where I schould build infantry squads. How can I use them, when ? Yep, I'd also enjoy to see you playing this mod. Ungo |
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Sep 19 2014 Anchor | ||
As most of t2 vehicles, Killa Kanz are good then no anti-tank weaponry attacks them. Just send some infantry with them and enemy will have to manually set targets, wasting his time for that. No-brain spam is not an option.
Valkirie is a transport, nothing more. You can land it, place some units inside and transport them to whatether location you want. As for their weapons, it is equipped with a multi-laser (not multi-melta), but the model does display it like a lascannon, I will try to fix that, maybe some cost drop.
At tier1 you can upgrade you veterans with a heavy infantry armour type (Grenadiers research), so you can use them as a shield for other troopers. As for HWT, an attachable unit cannot be upgraded (engine limitation, it can be achived via abilities (like deathwatch terminator upgrades) or addons, but AI won't like it). Maybe I can make them to squads of 3 or 5 guns per squad.
I'm searching for worthy opponent, but all my friends can't play right now, and AI is not an option. So if someone wants a fight with me, I'm ready. Here comes some good replays from me playing with Yarael: Edited by: Warboss-rus |
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