Galactic Armory is a total conversion/expansion mod for Blind Mind Studio's 4X hit Star Ruler. Featuring more than 100 subsystems and structures, upgraded graphics and sound effects as well as more refined and complex game mechanics, Galactic Armory takes the already deep and engaging gameplay of Star Ruler to a whole new level. Are you ready to face a galaxy full of challenges?

Add download Report content Galactic Armory 1.9.2 for Star Ruler 1.2.1.0
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GalacticArmoryMod_1_9_2.zip
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Full Version
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XTRMNTR2K
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93.65mb (98,202,365 bytes)
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3,853 (1 today)
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3bf52e09a54599312dad375322b0cafd
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Description

Galactic Armory 1.9.2 is now available! This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from spawning in their own system to randomly spawn in other systems at game start, considerably reduces memory usage and loading times, fixes several crashes, adds ingame achievements... and more! It should also adress the crashing issues players were having with the previous release due to very high video memory usage. See the changelog for more information.

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Galactic Armory 1.9.2 for Star Ruler 1.2.1.0
Comments
Vegas
Vegas

YES! Don't know what to say else. Just: YES! :€

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robinfwaters
robinfwaters

youtube: watch?v=P3ALwKeSEYs

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Jesterinatlantic
Jesterinatlantic

man, i follow your instructions, the game is in the mod folder... but how i enable it to play? :/ ?

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Jesterinatlantic
Jesterinatlantic

ok, i get it. A stuff, that maybe some people know right now... the remnants attack me, very early in the game, i defeat them all, except a remnant cruiser, that seems undestructible. A bug of the game or of the mod?

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XTRMNTR2K Author
XTRMNTR2K

Probably not a bug - I've never heard of indestructible objects. The remnant cruiser is most likely too powerful for you too kill and repairs itself faster than you can damage it.

Remember, Remnants start with a whole lot of tech levels unlocked at game start; it takes quite a while to catch up with them technology-wise.

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DRestricted
DRestricted

So are the starting ships: Capital Ship, Cruiser, Dreadnought all suppose to be the same model? And from size 3+ ? or have I found a bug?

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DRestricted
DRestricted

Jester: "the remnants attack me, very early in the game, i defeat them all, except a remnant cruiser, that seems undestructible."

I get this as well, then pirates raided me and they damaged it.

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XTRMNTR2K Author
XTRMNTR2K

The game chooses models based on ship hull in this mod, not based on scale as in vanilla.

This way a fleet composed of different ships (light, heavy, siege, etc.) based around the same size class actually look different instead of using the same models over size 200.

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DutchMike
DutchMike

It is compatible with 1.2.1.2?

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XTRMNTR2K Author
XTRMNTR2K

Yes.

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niroc
niroc

say when i try to enable the mod it just gos back to the reg game....
help?

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XTRMNTR2K Author
XTRMNTR2K

We need more information than that in order to help.

How/where did you install the mod to? The mod folder needs to go to your Star Ruler/mods directory.

Have you selected the mod from the dropdown menu before starting a new game? If so, the available game options as well as the loading screen should change (so you know when it's working).

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Guest
Guest

Hi....

I have the same problem with this one remnant cruiser. They attack me very early in the game. Can´t destroy this cruiser cause of it´s selfhealing.

But I have another problem, maybe I´m to stupid. I can´t handle the heatwaste of energyweapons. I build ships with energyweapons and huge heatsinks. When the ships are fighting, the heat growth to the capacity but never cools down. So my ships get flaged with "Overheated" and become useless, cause the heat doesn´t cool down.

Its a bug? Or should I have to build a special coolingdivice?

Star Ruler v1.2.1.2
Galactic Armory Mod 1.9.3

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Deffy
Deffy

I'm having this energy weapons problem as well. Also, ammunition resupply docks don't seem to work; my ships aren't replenishing ammunition during or even after a fight.

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