Galactic Armory is a total conversion/expansion mod for Blind Mind Studio's 4X hit Star Ruler.
Featuring more than 100 subsystems and structures, upgraded graphics and sound effects as well as more refined and complex game mechanics, Galactic Armory takes the already deep and engaging gameplay of Star Ruler to a whole new level.
Are you ready to face a galaxy full of challenges?
Galactic Armory 1.9.2 is now available!
This release adds a completely new and original shipset, new original subsystem art, changes jump bridges from spawning in their own system to randomly spawn in other systems at game start, considerably reduces memory usage and loading times, fixes several crashes, adds ingame achievements... and more! It should also adress the crashing issues players were having with the previous release due to very high video memory usage. See the changelog for more information.
[Added] New Effector Graphics
[Added] Boarding Defense default blueprint for human player
[Added] New Page to Stella pedia explaining jump bridge mechanics and usage.
[Added] Polarstorm shipset
[Added] New and improved planet and lightmap textures
[Added] Separate animated engine flares per shipset (base graphics provided by Tyrador)
[Added] Additional new subsystem art
[Added] Achievement Systems and Spectator Multiplayer Added from 22.214.171.124
[Added] Remnant Bridge Charge 20m Roughly
[Added] Bridge Recharge 10 mins to 0 - Max
[Added] Overlay to Display Bridge Charge
[Added] Function to stop bridges from moving when bumped
[Added] Game Setting to Control Bridge Density
[Added] Change for multiple bridges per system
[Added] Loading Screen Update Progress for Bridge Creation
[Added] Mouse Over to Remnant Jump Bridges to show Link State
[Balance] Changed all types of resource storage subsystems to use the same type of formula to determine storage size
[Balance] Reduced Hauler and Tanker hull storage values by 50%
[Changed] Balance Start will ensure no Jump Bridges in starting system
[Changed] Remnant Jump Bridges Now Spawn In System
[Changed] Remnant Jump Bridges Can Link to Any Jump Bridge (Still need to be owned to link)
[Changed] Remnant Jump Bridges Owned By Space On Spawn
[Changed] Space Damage will not hurt Jump Bridges
[Changed] Bridge Spawn Method for random system, no distance tracking.
[Changed] Bridge Tool use will not be offered if a ship that is too big is selected
[Changed] Bridge Activation to Cost Charge with mass as the value
[Changed] Reduced resolution of many texture files to decrease memory usage. Obsolete high-resolution planet textures have been moved to the Galactic Armory Optional Resources Pack (GA-ORP).
[Changed] Replaced various subsystem graphics
[Changed] Replaced various effect graphics
[Changed] Significantly reduced resolution of various ship mark and glowmap textures to further reduce RAM usage
[Changed] Renamed Mass Driver (Light) to Mass Driver
[Changed] Renamed Mass Driver to Large Mass Driver and changed category from Ballistic to Special Weapon
[Changed] Updated Context menu to 126.96.36.199 features
[Fixed] Solar Power
[Fixed] AI Personality Name + Description
[Fixed] Point Defence Null Pointer
[Fixed] Planet Structure Space
[Fixed] Jump Drive Fuel Check
[Fixed] AI personality description
[Fixed] Heliocide Hull tech requirement (Spatial Dynamics) was one level higher than indicated
[Removed] neumon_blue and terrakin_green shipsets to reduce memory usage. These have been added to the Galactic Armory Optional Resources Pack (GA-ORP).
[Removed] Loading screens to further reduce memory usage. These have been added to the GA-ORP.
Since 2002 we have explored, played and enjoyed mods of all shapes and sizes just like Galactic Armory. We love games like Star Ruler that have opened themselves up to modding. Because of communities like Steam Workshop, Nexus, Curse, RTSL, GameBanana and Mod DB, more games support modding today than ever before.
Bigger and better
Whether it is for fun, for laughs or for the challenge, modding is what sets PC gaming apart from our closed off friends in the console and mobile gaming worlds. And based on the recent outpouring of support for mods after the concept of paid modding was explored, we are not alone in our love for mods and open platforms that embrace them.
Let's celebrate modding
As mods play a bigger role in the future of gaming, we believe it is important to recognize the effort the teams behind the work put in, giving us countless hours of enjoyment while asking nothing in return. We have the power to change our games and that needs to be celebrated to ensure it remains a big part of PC gaming's future.
Introducing Mod Appreciation Week
Nothing is more motivating than knowing something you've built kicks-ass. So this week if there is a mod you love on Mod DB (or anywhere else), make the effort to shout out to them, mention and link their mod in a tweet, blog, forum or facebook post with the hashtag #modlove2015 (or click the icons above for a pre-built post).
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