Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
Freeworlds-tow.net...
Moddb.com
We are currently working on importing wrecks into the mod to make a more realistic, and more epic, ending sequence for a destroyed vessel. This is still a huge WIP and we would love any opinions or thoughts on the explosions.
A big thanks to the First Strike mod for letting us use their wreck models.
Looks really nice so far, but you should not have all ships blow up, some should just float around crippled. keep up the great work guys.
I agree with him, ships dont explode into little debris "barrels" -.-
Those were just the best place holders I had, at the moment. It's just the general idea that we're going for.
loving the new technology, though if i saw every ship spin off exactly the same way, would completely ruin its appeal, maybe this should only happen if you disable a ship first or some other special event, either way add this to the mod but dont replace this with the old ones. still would be interesting to see this on a imp star destroyer or something else big, wonder if it would turn into a space husk?
That's what we're hoping to try. Sadly, a death effect isn't random, at least as far as I know. However, I'll look into it and see if we can add some element of realism to it.
maybe if there was a way to make the debris pick randomly one to be the ships the body it could give the effect your after?
The last a-wing had no fires then blew up. Keep the fires on before blowing it up. Or just let the fires go out and keep the ships battered shell.
I agree with the awing staying on fire. Perhaps even having a couple flaming pieces fly off of the fiery husk before the final explosion would give it a disintegrating effect.
My only other concern is that if you can't add a whole lot of variation to the deaths, it might be best to have something concise. Your main objective is to give the player a feeling of satisfaction on killing an opponent. If each kill takes too long for the final kaboom, the player may feel like they can't enjoy the visual splendor that you fine folks are putting in as they must move on to the next target. So, if you can somehow add the prolonged death and have it take place say, 25% of the time vs a single explosive discharge, that would be stellar. If not, I personally would opt for just the sudden blast.
Keep on kicking ***.
how about if u left a husk floating around after the ship is "dead" and if the husk if further damaged, then it blows up... so eg. u shoot a y-wing with just enough lasers to kill it, it floats around, but if u shoot it with a barrage of lasers and the lasers impact it after its "killed" it blows up
ineedit