An ongoing problem in FWs, and any FL mod for that matter, is when a little fighter hits a larger capital ship and it sends both into this flipping frenzy of ridiculousness. Not only does it look dreadful, it's frustrating for the capital ship pilot, and you totally kill any ambiance of "reality" that a mod should strive for in its physics system.
So, Forsaken, from the Shattered Worlds Mod, came to me last night and said "I know how to stop capital ships from flipping in your mod." I laughed, and my comment to that was pretty much along the lines of "Bullshit! No one has figured that out..."
Guess what...