Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

Report article RSS Feed Autoturret brought to Freelancer for players!

As we alluded to in our previous article, w0dk4 has brought autoturrets to Freelancer! Check out this proof of concept video for this STAR WARs mod for Freelancer.

Posted by FW:ToW_Sushi on Dec 20th, 2012


Well folks, as the MODDB MOTY of Year awards are winding down, we thought we'd close strong with our latest feature we added to the mod, autoturrets. We're still working out how we're going to fully implement these into the game however, but the core feature is now complete. We will be working on allowing the ship to target multiple things at once to allow the player to focus their fire on one craft and the computer to focus on another. In this short video I made, you'll see just the fundamental autoturret feature.


As usual folks, we appreciate any suggestions, comments or feedback. Thanks again to MODDB for hosting the MODDB awards and we wanted to say thank you to our fans for being so darn supportive. You guys are great!!

Until next time!!!
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If you like what you see, and have been playing, please don't forget to tell your friends, your communities you frequent and social sites like REDDIT/Twitter about this mod. Player word of mouth goes a long way and we'd appreciate any of the support we can get for this mod of ours! Thanks everyone!

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Mod of the Year Awards

Post comment Comments
TheGrover
TheGrover Dec 21 2012, 5:51pm says:

had an idea on autoturret functionality, thought id let you guys hear it:

how about an intelligent system, where the turrets will focus on the targeted spacecraft wherever possible, but will instead target any other hostile craft if they cannot target the designated craft, so you won't have any idling turrets trying to point at a target they can never hit, especially if the designated target is a capital ship that you're flanking, and the turrets on your offside will never see it, but could target incoming bombers sneaking on your flank if they entered the turrets effective range (not absolute range mind you, we don't want them wasting precious energy taking sniper shots at dodging fighters)

+6 votes     reply to comment
FW:ToW_Sushi Author
FW:ToW_Sushi Dec 21 2012, 8:49pm replied:

Interesting idea. I'll have to think about it further and talk with the other devs and see what they think about it. Thanks for the suggestion!

+2 votes   reply to comment
ADTeam™
ADTeam™ Dec 21 2012, 7:37pm says:

Don't stop developing, you are reaching something far beyond epicness.

+3 votes     reply to comment
FW:ToW_Sushi Author
FW:ToW_Sushi Dec 21 2012, 8:49pm replied:

That's the plan :)

+1 vote   reply to comment
HeIIoween
HeIIoween Dec 21 2012, 9:47pm says:

Looks like aimbot legalization :)

0 votes     reply to comment
TSP-FriendlyFire Creator
TSP-FriendlyFire Dec 21 2012, 10:12pm replied:

More like turning something bad into something amazing ;)

Don't fight them, join them.

+4 votes   reply to comment
GamerKnight
GamerKnight Feb 16 2013, 10:08am says:

Awesome news! Freelancer is a great game. A perfect example of a sandbox game where the player gets to choose his own fate.

I wish more games would offer such flexibility, and allow the player to aspire to become great in their own personal way. Rather then being forced down a linear path.

It is great to hear that there is still activity going on for this game. When I get some more free time, I will defiantly check this one out.

+1 vote     reply to comment
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Released Apr 11, 2014
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