Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.
The Horror We Created.
Would this be all systems/routes or there would be some to "discover"?
Love the systems and the placing, by the way. Someone spent a lot of time in the SW Atlas to figure this out. Thanks!
Can I assume that Kessel - Formos would play as the Kessel Run?
This is the known universe map. Nothing more to add on this matter ;)
Yes, Formos-Kessel will form the Kessel run and The Maw will be thrown somewhere in there. We're designing it so the Sleheyron-Kessel route will be significantly slower.
Why Sleheyron-Kessel is slower? Shouldn't the Kessel Run be the slower and more dangerous one, since you go around the Maw, through the Pit, etc.? I.e. you use it to evade the authorities, be it Imperial (in the past) or NR (currently, I suppose).
The Kessel Run has a higher theoretical maximum. If one were to find the BEST routes through it, and run them with efficiency (and without dying), one could get there faster than through the Sleheyron connection. The Sleheyron connection goes through a zone of high ambient gravity because of the Maw and related singularities. So Sleheyron is vastly safer, but somewhat slow when compared to average space travel elsewhere in the galaxy. It's a risk/reward thing.
Actually at our point of divergence in Star Wars history, it could be the Empire, New Republic, or even the Corellians, depending on who you are.
[Sorry that was me above, forgot to log in.]
True, eventually it could become an Imperial world or a Corellian one, but in the beginning it would be either NR, Hutt or Neutral. And I think that NR or Neutral is a little more likely than Hutt's.
It's also possible to be an Imperial as well, since I don't know when exactly the Kessel got rid itself from the Imperial nuisance, but even if the Empire did control the planet, I don't think it would be able to defend the system for long with this layout.
Just a question? Would the planets in the systems with smaller dots (such as Cerea or Yag'Dhul) be dockable and belong to a faction or they start as Neutral systems?
The smaller dots are 'Transit' or 'Minor' systems. They will have primary points of interest in a small zone, as opposed to the Main Systems which have a much larger playspace. For example, Fresia will have the entry/exit buoys, Fresia Planet will be nearby to the nexus of jumps, with a few stations in orbit. The area of interest would be about a 100km^3 sphere. The area of interest in a Main system has anywhere between 3-10 100km^3 areas of interest, some are much larger than that. All systems will be owned/neutral as required by our starting faction positioning. Most star systems will start out largely owned by one of the 4 major military factions. Several will be uncontrolled/contested, and one, maybe two will be independent.
sooo ... lots of space on the left/west of that map ... any chance that one day we will have some kind of Chiss expansion? :D
Let's worry about getting the main portion of the mod out first. I do not - I repeat - do not - have several Chiss Cruiser designs sitting in my unconverted model folder on my hard drive.
I'm just rereading the Hand of Thrawn duology and I can't wait to FINALLY play this mod! I appreciate it a lot, that you guys are still working on it and increased the teasing output lately. And now hearing this, I want you to finish the main part even more ... still no chance on a rough estimation when?
Soon™
So on the subject of Kessel Run, how will you guys represent the gravity anomalies that make the Maw (and black holes in general) a hazard, radiation? Or is there actually a danger of getting sucked/pulled into one?
Moddb.com
A quick question:
Why Tsoss Beacon and Beshqek systems are in black?
That's the question now, isn't it?