Freeworlds: Tides of War is a fan built Star Wars total conversion mod for Digital Anvil's Freelancer game that was released several years ago. When fans began to make mods for Freelancer, one of the many things people were keen on seeing was a Freelancer mod based on the Star Wars universe developed by George Lucas. Freeworlds and Tides of War were the answer to this outcry. The development team of both mods have now joined forces to create an epic new Star Wars TC, Freeworlds: Tides of War.

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This article contains information regarding the new mission systems

Posted by FW:ToW_Sushi on Dec 24th, 2009
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As you may know already, there will be no missions in Freeworlds: Tides of War. So, the question is : what are we replacing them with?

The first idea is to put a lot of hostile NPC everywhere. That's what I've  done when populating systems. Around 10% of the NPCs you encounter are pirates. The galaxy isn't homogeneous : core systems are safer than Outer Rim territories, and even within a same system there can be huge variations : stay close to Military Checkpoints and Police Outpost to be protected! On the other hand, most of the pirate bases are under imperial or republican assault.

Besides, around eight months ago Aldebaran came with another, new and great idea : the Raid Systems. You may have already heard this word before. Basically, they are small systems dedicated for fighting. In these systems, you will be fighting waves of NPCs, and progress in the system until you reach the final objective (for example, a boss). With Raids, we're not only replacing missions, but we're giving them a background. You're actually trying to do something, and not just kill swarms of NPCs without thinking.

The first mission was called the Battle of Yavin. Watch a clip of it below:

Here's our latest mission: Battle of Bilbringi

I will update this feature showing the new mission systems as we make them. 

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Bird_of_Prey
Bird_of_Prey Dec 24 2009, 4:04pm says:

Sounds great! Can't wait to see how it all pans out.

+2 votes     reply to comment
korn101
korn101 Jan 2 2010, 4:44am says:

Sounds Excellent.

+2 votes     reply to comment
Dnst
Dnst Jan 10 2010, 3:07pm says:

A nice new system

+2 votes     reply to comment
BlueSunsleader
BlueSunsleader May 10 2010, 10:29am says:

Wow that is a great idea.

+2 votes     reply to comment
johnkillzyou
johnkillzyou Mar 1 2011, 3:28pm says:

I remember the battle of Yavin in X-Wing Alliance...
Will you guys stay true to the events of the battle(e.g same enemy unit types)?

+2 votes     reply to comment
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Released Apr 11, 2014
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