The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!

Report content Full Combat Rebalance ver 1.3 RC [outdated]
Filename
Flash_TWMods.exe
Category
Full Version
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Flash.
Date
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67.65mb (70,938,266 bytes)
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20,255 (1 today)
MD5 Hash
037903e087328841a83512fe9695d22a
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This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

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Full Combat Rebalance ver 1.3 RC [outdated]
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Mv.Antitribu
Mv.Antitribu

WOW, another Brilliant Work. Thanks, Flash. Maybe you wont Belive me but I was dreaming about you posting another final, but then i said to myself, "Hey ! he wont make a new one, he said the last one is (FINAL) so no more" but now i see there is More . . . a DREAM come true.

wait a minute ! I'm still awake right ?! better download and play while It hot . . . or before i wake up ! 0_0

though this one is making it harder. Yrden was my Mod Bug. :P i could kill anyone with it, as long as i got them to enter the trap !

though one thing, i never understood why you remvoed the Blizard effect, the one that you were in a supposed whirlwind, and the time was somehow slowed, im not saying you should return it, but it was a good animation, maybe you can have it as an effect on another potion ? or maybe a sign ? im sure your genius doesnt need me tell stuff like that you will make the best of it anyway.

THANKS AGAIN FLAH ^_^

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Ravenknight
Ravenknight

First off, as someone who has extensively modded other RPG's, let me say thanks for your time. Not only in providing quality mods but also in fielding questions and keeping the work up to date. I know it eats into your day.

I have one quick question,: Is the beginning of Chapter 3 too late to begin using FCR? If so that is ok, as I plan on another play through of the game soon, with different choices. I just do not want to miss out on all that FCR offers. I fear that it I start now I will miss out, I guess.

Thanks any info you are able to provide.

-

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Flash. Author
Flash.

It is recommended to start a new game with FCR, as some tweaks won't work on savegames made without the mod and some skills might even bug out.

Enjoy the mod.

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Flash. Author
Flash.

Glad you like it.

Blizzard effect is removed because the potion lasts for 2 hours in FCR instead of 20 minutes. You'd have to wander around and talk to people with slow motion. It would be annoying. Slow motion effect is now added to Fisstech.

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epic40k
epic40k

how are you meant to kill the ifrit outside the mages tower in act 2 if the axii sign has been replaced with heliotrop?? you need axii to stun it. It's impossible to kill because it can't be hit!

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Flash. Author
Flash.

Please read bestiary entries in game journal. Ifrit is a specter type enemy. Use specter oil and Yrden. Specters recieve additional damage from magic - that means Yrden.

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SkyHiRider
SkyHiRider

Can the Witcher 1 saves from this mod be imported to Witcher 2 with all the benefits they should bring?

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Zmple24
Zmple24

can this mod work on TWEE 1.5 ????

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DutchMike
DutchMike

Damned fish effect constantly when in the darker areas...
How to turn it off? Optional file didn't work.

Great mod though!

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