The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!

Report abuse Full Combat Rebalance v1.6a
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Jun 17th, 2012
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Update to version 1.6a. Russian translation added thanks to Delamer.

FCR v1.6a
- Immunities and resistances doesn't properly work in vanilla game. Removed Stun, Falter, Pain and Blind critical effects from enemy attacks because they meant instant-death for player with no way to defend against them.

FCR v1.6
- Added Russian language support. Translation made by Delamer.
- Made zeugl fight easier by decreasing tentacles' accuracy.
- Decreased boneheads and mutants experiments armor rating in Hard difficulty package.
- Made 'harder monsters' option in installer an integral part of Hard difficulty package.
- Made strong sword style monsters in Easy difficulty pack significantly easier by decreasing their armor ratings.
- Doubled the amount of ingredients one can loot from archespores.
- Restored weapon icons for GUI display in minimalistic interface option.
- Many improvements made to mod's installer.

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Full Combat Rebalance v1.6a
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AntitribuGuy Jun 18 2012 says:

Congrats. I only hope you make a Witcher 2 version as well, and upgrade Quen and Heliotrop to what they are supposed to be.

+2 votes     reply to comment
Flash. Author
Flash. Jun 18 2012 says:

TW2 version is in work since December ;)

+3 votes   reply to comment
aermeus Jul 2 2012 says:

Thanks for the great work Flash. I used this mod in the past and it was great. Quick question...I just built a new comp and reinstalled the witcher steam version. I can not figure out which directory to point the installer to for the steam version...can you help me out?

+3 votes     reply to comment
Flash. Author
Flash. Jul 3 2012 says:

Never had a Steam version of the game but mod's installer should find game installation directory automatically by reading it from Windows registry. If Steam doesn't save this data then you need to find the folder yourself. Game should be in Steam\steamapps\common\... directory, or something similar.

+2 votes   reply to comment
jacekgrzegorz1977 Nov 25 2012 says:

jak się pobiera

0 votes     reply to comment
Guest Feb 16 2013 says:

I noticed something in the game (with FCR)..the giant centipede contract in Chapter IV is impossible to do because of the ecosystem..I need 4 of their armor thing for the elven blacksmith, but there are only 3 giant centipedes in total, atleast, no matter how hard I tryed, I couldn't find any more.

+1 vote     reply to comment
kinistoniscool Jul 2 2013 says:

can't ill ghost, in chapter 2 restless ghost quest, i'm using strong style silver and specter oil, and the ghost isn't attacking, it is neutral, but when i try to kill it, i only hit 2 times and it parries, can't kill

+2 votes     reply to comment
Guest Aug 14 2013 says:

all of the three hard difficulties make the game impossible to play and extremely unbalanced, got to chapter 3 and still have never been able to kill a ghoul, most stronger enemies are effectively immortal. This mod is a great idea but poorly executed.

+1 vote     reply to comment
Zenphic Dec 13 2013 says:

Thank you!

+1 vote     reply to comment
Setari May 22 2015 says:

So what's the deal with the Barghests in the beginning bleeding me for TONS of damage? I'm constantly at a quarter of my total HP because of this. Who thought this was a good idea considering I can't actively block this move?

+2 votes     reply to comment
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Released Jul 2009
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