The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!

FCR offers:

  • new design of the PC’s and NPC’s parameters,
  • full armor system and armor type/weapon/combat style dependencies,
  • damage fully dependent on weapons as in most cRPG games,
  • full skill tree overhaul, including sword style rules,
  • much faster and lore-close combat,
  • limited but more powerful monsters option,
  • dozens of non-combat related improvements,
  • fully customizable installation with the ability to install each feature seperately.
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Blog RSS Feed Post news Report abuse Latest News: Version 1.6a released

1 comment by Flash. on Jun 19th, 2012

Features:

FCR v1.6a

  • Immunities and resistances doesn't properly work in vanilla game. Removed Stun, Falter, Pain and Blind critical effects from enemy attacks because they meant instant-death for player with no way to defend against them.

FCR v1.6

  • Added Russian language support. Translation made by Delamer.
  • Made zeugl fight easier by decreasing tentacles' accuracy.
  • Decreased boneheads and mutants experiments armor rating in Hard difficulty package.
  • Made 'harder monsters' option in installer an integral part of Hard difficulty package.
  • Made strong sword style monsters in Easy difficulty pack significantly easier by decreasing their armor ratings.
  • Doubled the amount of ingredients one can loot from archespores.
  • Restored weapon icons for GUI display in minimalistic interface option.
  • Many improvements made to mod's installer.
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Full Combat Rebalance v1.6a

Full Combat Rebalance v1.6a

Jun 17, 2012 Full Version 11 comments

Update to version 1.6a. Russian translation added thanks to Delamer.

Full Combat Rebalance v1.5a [outdated]

Full Combat Rebalance v1.5a [outdated]

Nov 14, 2011 Full Version 4 comments

Hopefully, the final version of the biggest modification created for The Witcher.

FCR v1.6 Manuals

FCR v1.6 Manuals

Nov 6, 2011 Guides 0 comments

A profound 50 page manual in two language versions explaining every aspect of Full Combat Rebalance modification.

Full Combat Rebalance ver 1.3 RC [outdated]

Full Combat Rebalance ver 1.3 RC [outdated]

Aug 18, 2010 Full Version 9 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Full Combat Rebalance ver 1.2a FINAL [outdated]

Full Combat Rebalance ver 1.2a FINAL [outdated]

Mar 6, 2010 Full Version 6 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Full Combat Rebalance ver 1.1 [outdated]

Full Combat Rebalance ver 1.1 [outdated]

Mar 2, 2010 Full Version 0 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Post comment Comments  (0 - 10 of 96)
lem961
lem961 Jul 22 2015 says:

I again and again run into a problem I can only assume is associated with this mod, I love the idea of a more intriguing combat because I VERY quickly realized the combat system of this game was lacking, but If I ever become cursed or poisoned in combat, with this combat update, its a guaranteed death because of the stun time while my character (Only a few hours into the game, I'm sorry I don't know his name yet.) goes through a little animation because of the recent poisoning. The many monsters surrounding me continue to attack me during these 5-10 seconds. The rest of the mod is great, and I have no complaints about any of it, but this is game-breaking to me and is enough to encourage me to uninstall it. Thanks for taking the time to hear my voice. I hope this gets addressed in one way or another.

+1 vote     reply to comment
Setari
Setari May 22 2015 says:

How do I uninstall this mod?

+1 vote     reply to comment
Kad_Venku
Kad_Venku May 27 2015 replied:

Go to the folder where you installed The Witcher:
For example:
C:\Program Files\The Witcher Enhanced Edition
You will find find the launcher.exe and several other .exe files there.
The important ones are the unins00x.exe where x is a certain number, usually 1 (if FCR is the only mod you installed) but it's easyly recognizable anyways because it's using the FCR logo as it's icon.
Double-click and a dialogue window named "Full Combat Reballance Uninstall" will pop up.
Hit yes, let the uninstaller finish it's job and remember to start a new game if you want to play The Witcher again.

+1 vote     reply to comment
Guest
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purekrypton
purekrypton May 10 2015 says:

The blizzard potion effect is permanently on the edges of my screen and it makes the game hard to look at because it is so blurry.

+1 vote     reply to comment
rafaelrn
rafaelrn Apr 5 2015 says:

I bought the game a few days and came just look mods for it , I was happy to see that there are many good quality mods . I wonder if I can use your mod with textures package and if there is a compatibility list that I can use to guide me time to install the mods .

Congratulations for the work .

+1 vote     reply to comment
MonarchX
MonarchX Mar 12 2015 says:

Does this mod work well with Complete Equipment Overhaul, which changes armor and weapon stats. It seems like both mods overlap in some ways. I am not sure whether it is wise to use them both. I know Complete Equipment Overhaul is combatible with Better Combat, but Full Combat Rebalance is a much better mod...

Any ideas on whether using Complete Equipment Overhaul mod and Full Combat Rebalance mod will imbalance the game?

+1 vote     reply to comment
Kad_Venku
Kad_Venku May 9 2015 replied:

You already noticed that the two mods overlap - that's a good start.
I would not care too much about imbalancing the game rather than damaging the game by effectively breaking one of the two mods.
FCR is a mod that's heavily affecting all kinds of items and their interations, not to mention all the mechanics. It's - in addition - reworking how armours, and damage work, thus it relies on the armour and sword stats to be as expected. In the best case you'll recieve an imbalanced game - in the worst case you'll break it.

My advice: Follow your first intention and chose - one or the other, not both. It's The Witcher all about choice and consequence even when modding it...
I personally would prefer FCR, but that's completely up to you.

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Developer
Ifrit
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Ifrit.pl
Release Date
Released Jul 2009
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Highest Rated (2 agree) 10/10

I agree that FCR makes the game hard, but thats its purpose. The only way you can easily win in the game is to know all formulas beforehand (which i had written on a paper long time a go), then just make samun (stunt bomb) on act 2, or spectral oil on act 1, and youll be killing the dogs with a single blow . . . ok, maybe not a single blow but 3 usually does it. it was fun playing the game like that. it offeres alot if you know your way around it. if you know where and when to get what weapon. and…

Aug 8 2009 by AntitribuGuy

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