The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!

FCR offers:

  • new design of the PC’s and NPC’s parameters,
  • full armor system and armor type/weapon/combat style dependencies,
  • damage fully dependent on weapons as in most cRPG games,
  • full skill tree overhaul, including sword style rules,
  • much faster and lore-close combat,
  • limited but more powerful monsters option,
  • dozens of non-combat related improvements,
  • fully customizable installation with the ability to install each feature seperately.
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Minimalistic Interface Minimalistic Interface Minimalistic Interface
Blog RSS Feed Report abuse Latest News: Version 1.6a released

0 comments by Flash. on Jun 19th, 2012

Features:

FCR v1.6a

  • Immunities and resistances doesn't properly work in vanilla game. Removed Stun, Falter, Pain and Blind critical effects from enemy attacks because they meant instant-death for player with no way to defend against them.

FCR v1.6

  • Added Russian language support. Translation made by Delamer.
  • Made zeugl fight easier by decreasing tentacles' accuracy.
  • Decreased boneheads and mutants experiments armor rating in Hard difficulty package.
  • Made 'harder monsters' option in installer an integral part of Hard difficulty package.
  • Made strong sword style monsters in Easy difficulty pack significantly easier by decreasing their armor ratings.
  • Doubled the amount of ingredients one can loot from archespores.
  • Restored weapon icons for GUI display in minimalistic interface option.
  • Many improvements made to mod's installer.
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Full Combat Rebalance v1.6a

Full Combat Rebalance v1.6a

Jun 17, 2012 Full Version 12 comments

Update to version 1.6a. Russian translation added thanks to Delamer.

Full Combat Rebalance v1.5a [outdated]

Full Combat Rebalance v1.5a [outdated]

Nov 14, 2011 Full Version 4 comments

Hopefully, the final version of the biggest modification created for The Witcher.

FCR v1.6 Manuals

FCR v1.6 Manuals

Nov 6, 2011 Guides 0 comments

A profound 50 page manual in two language versions explaining every aspect of Full Combat Rebalance modification.

Full Combat Rebalance ver 1.3 RC [outdated]

Full Combat Rebalance ver 1.3 RC [outdated]

Aug 18, 2010 Full Version 9 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Full Combat Rebalance ver 1.2a FINAL [outdated]

Full Combat Rebalance ver 1.2a FINAL [outdated]

Mar 6, 2010 Full Version 6 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Full Combat Rebalance ver 1.1 [outdated]

Full Combat Rebalance ver 1.1 [outdated]

Mar 2, 2010 Full Version 0 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Post comment Comments  (0 - 10 of 88)
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Guest Dec 10 2014, 4:44pm says:

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dehnyen
dehnyen Oct 31 2014, 11:23am says:

Ive googled this and I cant find a solution. During the installation, there is an option to install the flaming sword indicators while attacking. I did NOT select this, however I still get the flaming sword. I absolutely hate that thing. Is there any way to get rid of it? Thanks.

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Guest Dec 11 2014, 12:37pm replied:

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ToxicCosmos
ToxicCosmos Dec 7 2014, 12:58pm replied:

That option is to have the indicators in Hard Mode. The first two difficulties will have them regardless.

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dehnyen
dehnyen Oct 31 2014, 11:57am replied:

Nevermind, just going with vanilla for now. Thanks.

+1 vote     reply to comment
cedax
cedax Aug 8 2014, 1:14pm says:

Please help me. I can't hit coccacidium (unique archespora) in act 2. Its block every attacks every style. I used silver sword with argentia oil, thunderbolt and wolverine potion and still nothing. Which strategy I have to use to kill this b?tch??


My abilities:

level 15

strength - nothing

dexterity - 3 silver talents

stamina - 3 silver talents

intelligence - 3 silver talents

aard - 2 silver talents

igni - 2 silver talents

quen - 1 silver

yrden - 1 silver

steel/silver sword - 1 silver talent in all style


Difficulty - Hard package/high


Sorry for my english and thanks for any reply.

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Anathor
Anathor Jun 6 2014, 4:57pm says:

which program do you need to install it, cause it didnt work :(
(thank for response)

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jokepk1
jokepk1 Oct 27 2013, 9:44am says:

In 1.6a and 1.5a my bombs don't work (except dragon's breath)

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Icon
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Platform
Windows
Developer
Ifrit
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Official Page
Ifrit.pl
Release Date
Released Jul 6, 2009
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9.4

52 votes submitted.

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Highest Rated (2 agree) 10/10

I agree that FCR makes the game hard, but thats its purpose. The only way you can easily win in the game is to know all formulas beforehand (which i had written on a paper long time a go), then just make samun (stunt bomb) on act 2, or spectral oil on act 1, and youll be killing the dogs with a single blow . . . ok, maybe not a single blow but 3 usually does it. it was fun playing the game like that. it offeres alot if you know your way around it. if you know where and when to get what weapon. and…

Aug 8 2009, 3:03pm by Mv.c9

Style
Genre
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Theme
Fantasy
Players
Single Player
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