The Full Combat Rebalance mod is, so far, the biggest modification created for The Witcher. The combat mechanics have been remade almost from the scratch. The aim was to maximize the realism of the gameplay, this way making it more similar to the world created by Andrzej Sapkowski and maintaining the gameplay to the highest possible standard at the same time. The fights have became more brutal, they need more tactics and strategy, but on the other hand the combat system rules have become more logical. We warmly encourage you to test the modification on your own – and experience a completely new game!

FCR offers:

  • new design of the PC’s and NPC’s parameters,
  • full armor system and armor type/weapon/combat style dependencies,
  • damage fully dependent on weapons as in most cRPG games,
  • full skill tree overhaul, including sword style rules,
  • much faster and lore-close combat,
  • limited but more powerful monsters option,
  • dozens of non-combat related improvements,
  • fully customizable installation with the ability to install each feature seperately.
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Minimalistic Interface Minimalistic Interface Minimalistic Interface
Blog RSS Feed Report abuse Latest News: Version 1.6a released

0 comments by Flash. on Jun 19th, 2012


FCR v1.6a

  • Immunities and resistances doesn't properly work in vanilla game. Removed Stun, Falter, Pain and Blind critical effects from enemy attacks because they meant instant-death for player with no way to defend against them.

 FCR v1.6

  • Added Russian language support. Translation made by Delamer.
  • Made zeugl fight easier by decreasing tentacles' accuracy.
  • Decreased boneheads and mutants experiments armor rating in Hard difficulty package.
  • Made 'harder monsters' option in installer an integral part of Hard difficulty package.
  • Made strong sword style monsters in Easy difficulty pack significantly easier by decreasing their armor ratings.
  • Doubled the amount of ingredients one can loot from archespores.
  • Restored weapon icons for GUI display in minimalistic interface option.
  • Many improvements made to mod's installer.
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Full Combat Rebalance v1.6a

Full Combat Rebalance v1.6a

Jun 17, 2012 Full Version 11 comments

Update to version 1.6a. Russian translation added thanks to Delamer.

Full Combat Rebalance v1.5a [outdated]

Full Combat Rebalance v1.5a [outdated]

Nov 14, 2011 Full Version 4 comments

Hopefully, the final version of the biggest modification created for The Witcher.

FCR v1.6 Manuals

FCR v1.6 Manuals

Nov 6, 2011 Guides 0 comments

A profound 50 page manual in two language versions explaining every aspect of Full Combat Rebalance modification.

Full Combat Rebalance ver 1.3 RC [outdated]

Full Combat Rebalance ver 1.3 RC [outdated]

Aug 18, 2010 Full Version 9 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Full Combat Rebalance ver 1.2a FINAL [outdated]

Full Combat Rebalance ver 1.2a FINAL [outdated]

Mar 6, 2010 Full Version 6 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Full Combat Rebalance ver 1.1 [outdated]

Full Combat Rebalance ver 1.1 [outdated]

Mar 2, 2010 Full Version 0 comments

This version of the mod is outdated. Please browse download section for Full Combat Rebalance v1.5.

Post comment Comments  (0 - 10 of 79)
jokepk1 Oct 27 2013, 9:44am says:

In 1.6a and 1.5a my bombs don't work (except dragon's breath)

+1 vote     reply to comment
kinistoniscool Jul 7 2013, 10:26pm says:

I updated latest version, and i cannot complete echinops contract because it is not added to my journal, plus i have duplicates of the archspore entry. I saw that in version 1.5a that it was fixed?

+2 votes     reply to comment
kinistoniscool Jul 4 2013, 10:55am says:

i cannot finish drowned dead contract or echniops, gay, they don't respawn so i can not finish the quests :(

+1 vote     reply to comment
kinistoniscool Jul 5 2013, 7:50am replied:

dw used witcher save editor lol

+1 vote     reply to comment
Darkola Jun 25 2013, 1:36pm says:

Does this work with the Adventures?

+2 votes     reply to comment
SamVision Jun 19 2013, 2:39am says:

The increased difficulty is a bit absurd. I welcome the fixes, additions and enhancements, but now the game is so hard its hardly a matter of skill, only luck.

+5 votes     reply to comment
Guest Feb 17 2014, 12:08pm replied:

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Guest Jun 16 2013, 2:23am says:

Can't install this for the Steam version. The logo startup screens are still present, the main menu music hasn't changed, difficulty levels have not been renamed, and the combat seems to be vanilla, so I'm pretty sure the mod hasn't installed correctly. I've tried this with both the Witcher Nexus and GameFront versions. Any advice?

+2 votes     reply to comment
Blacknsilver Jun 15 2013, 1:21pm says:

If I may give a suggestion for the next FCR mod, find a better way to communicate just how difficult the "high" (or whatever) difficulty is. For instance, if I was the one writing the manual, this is how I would have done it:

Difficulties, in order of least to most.

Vanilla easy
Cool story, huh?
Vanilla medium
Vanilla hard
3rd or fourth playthrough and looking for more of a challenge?
FCR easy
Enjoy the improved combat system without having to sacrifice much in the way of enjoyment!
FCR medium
You gotta admit, that is one sexy loading screen.
FCR hard
Still can't get enough of the loading screens, huh?
FCR high
These were just made as a dare/ for testing purposes, you should probably avoid installing them.
FCR hardcore
Decided to make this after a tester managed to kill the 4 barghests at the start on high once...
FCR witcher
You die in 1 hit, all enemies are immortal.

+4 votes     reply to comment
ElfFriend Jun 20 2013, 4:38pm replied:

looks like the only way to win on witcher is use save game editors....

+2 votes     reply to comment
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Released Jul 6, 2009
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