Using the dot product of the diffuse texture, we can create fake, grayscale spec maps for textures / surfaces that don't have a real spec map texture...
How to use simple dot products and fresnel function to come up with inexpensive lighting effects to enhance scenes in FPS games via sun-facing brightness...
easy fresnel lighting effects to enhance your game world
Avg FPS helps measure quantity, but Coefficient of Variation is a better measure of smoothness then % Lows.
measuring fps performance (beyond % lows)
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