FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Media RSS Feed Report media Vehicle Color Palette Editor [Rev.2] (view original)
Vehicle Color Palette Editor [Rev.2]
view previous next
Share Image
Share on Facebook Tweet Email a friend
Embed Image
Post comment Comments
Hell_Diguner Jun 11 2012, 2:18pm says:

Some of the values are 0-160 (white - R160G160B160), while others are 0-255 (Orange, Yellow). Why is this?

When entering manual values, are they on a 160 or 255 scale?

+1 vote     reply to comment
Vetron Author
Vetron Jun 11 2012, 4:35pm replied:

Its typical RGB colors - so you can enter any value between 0 and 255 you want.

Most of the colors in the REFUELED palette are slightly darker and why they don't often go above 160. But with orange and yellow I needed the 255 in red to get the right balance.

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only


Continuing work on the vehicle color palette editor previously shown in this screenshot: Moddb.com

So I've added dynamic descriptions to tell you what the default color is in each slot depending on which palette you've selected. I also brought the RGB values to the front so you can adjust accordingly after seeing them.

In the screenshot what I've done is select to create a color palette mod based on the REFUELED vehicle color palette. I darkened the grey slightly, added a bright red (the green and blue values revert to 0), added a darker purple, added a lighter blue (again red and green revert to 0) and finally added a slightly lighter black. All other colors weren't changed and thus will use the original values. I then saved the mod with a friendly name "justatest", so I can easily identify and activate it from the mod manager.

Creating a palette mod takes mere seconds and as its exported directly to the mod manager its only a case of activating it to use it.

If anyone has any suggestions or feedback on how to improve then I'm open to ideas.

Image Details
Jun 10th, 2012
Embed Thumb
Report Abuse
Report media
Add Media
Members only