FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
Ok heres a first look at the vehicle color palette editor I will be including with release 2 of FUEL: REFUELED LITE.
What this does essentially is let you pick either the default FUEL colors or the FUEL: REFUELED ones and then overwrite the color in a specific slot with a new one, before then exporting the mod to your mods folder directly. It can then be enabled via the mod manager.
I've built in a few time saving and basic correcting features. For instance if you don't enter a value for say Red of an RGB color then that value would become 0. So rather than type 0 you can save time and skip though things quickly. Also if you don't enter any value at all for all 3 values of RGB then the program will call upon the color from either default FUEL or FUEL: REFUELED depending what you picked initially.
So if you wanted to load up the default FUEL colors and just change the last color slot to black (from that dark brown color) then you could.
In the screenshot itself what I did was load the default colors, darken the grey color. Have a bright red (G and B revert to 0) and change the slot 10 color to black. I then typed a friendly name for this color combination so I can recognise it once I open up the mod manager.
I'll work on this program some more, I want to add a dynamic description for each color slot so it tells you what the base color is. I'll update the screenshot when i've done that. But if you have suggestions or requests in the mean time then by all means share them.