FUEL: REFUELED is an enhancement modification for the game FUEL, which brings multiple bug-fixes, improvements and the addition of various new content.
A look at the changes made to FUEL: REFUELED in order to support user-created content (such as custom races, vehicle colors etc.).
Posted by Vetron on Dec 14th, 2010
T he base game of FUEL has never been that accessible to user-created content, simply due to the fact that the files are mostly packed into huge archives. This can make making changes to one specific race script quite difficult and virtually impossible to then share with other people without requiring them to manually edit the files. This is where FUEL: REFUELED V15.3 [BETA4] comes in...
The advantage of having this file structure is that it allows users to one-click install new scripts via the mod manager, with no manual editing of files or navigating complicated directories required. Also the scripts needed to create your own content (such as a custom race) are now housed in a user friendly set of files and folders, which does make editing (and debugging) them considerably easier.
From the release of V15.3, custom challenges are fully supported - including the ability to share your own created races on the forums, allowing users to download and install easily with one-click via the mod manager.
So how easy is it to create these custom races? Well the answer is pretty damn easy now! Below is an extract from an example race script.
EMD_SetStartPos -9139 0 39602 EMD_SetStartRot 0 5.6 0 1.000000 EMD_SetEndPos -9139 0 39602 EMD_SetEndRot 0 5.6 0 1.000000 EMD_SetCheckpoint -9181 0.000000 39697 -0.000000 -0.25 -0.000000 1.000000 1
There are only three values you have to worry about... the coordinates X & Y (the larger numbers above) and the rotation (0= south, east = 1.5, north = 3, west = 4.5 etc.). The coordinates can be viewed from the debug mode, and rotation figured out by simply looking at the in-game compass. Like I said, its now pretty easy to create your own custom track. I'll be writing a more in-depth guide soon, but it should be simple enough to work out the values given.
It's not just custom tracks that can be edited and shared, even something as trivial as the vehicle color palette can be manipulated down to the detail of each individual vehicle. I plan to extend this to vehicle handling as-well at some point too.
In preperation for the release of V15.3 in a few days time, I have set up two new boards on the forum. One for custom challenges and the other for vehicle color themes. You can post here with description and a download link. The best content will be packed up and posted on the main FUEL: REFUELED ModDB page. I will likely be releasing custom track packs that users can install. These will be optional downloads.