Frontline Chaos is a Total Conversion mod for C&C Generals Zero Hour. It will replace the original sides, and introduce 2 brand new armies: Revenant and Legion. The mod's goals are to supply a completely new story, including campaigns for both sides, and a balanced and fun multiplayer experience.

Image RSS Feed Latest Screens
Revenant Valkyrie Engineering Vehicle Revenant Venom Missile Launcher Revenant Cobra IFV
Blog RSS Feed Report abuse Latest News: Frontline Chaos - July 2015 Update

1 comment by Dutchygamer on Jul 12th, 2015

In today's update I will introduce the workhorse of the Revenant army, the Modular Cargo Truck. The Modular Cargo Truck, or MCT for short, is an heavy duty truck that is used for various roles in the Revenant army.


The idea to use a single truck design as a base for various vehicles came with the design process of the Venom and the Cobra (more about those later). Initially, the Cobra was the only truck for the Revenant army, and the Venom was a tank with a missile turret on top. After various redesigns of the Venom's turret with none really fitting, the decision was made to completely scrap the turret design and instead go for a design comparable with the SCUD Launcher and the V2/V3 Launchers from RA1/RA2. With this new idea I also ditched the tank design and went for a truck design instead. The end result was a flatbed truck with a launch platform in the place were normally cargo would be carried.

This got me thinking on possibly re-using the truck design (minus launch platform) for the Cobra. The Cobra's design also changed a lot over the months, as I wanted to keep 3 things in mind: it is a truck, it has a missile turret, and it can carry infantry. After scrapping another design, I figured I could just as well give the Venom truck design a try, as it could be a nice idea from a lore point of view as well. A bit of jury rigging later, and I suddenly found a design I liked.

One thing came to another, and in the end I had a whole line of trucks in both 8x8 and 6x6 variants, which now also included the Valkyrie as the third main variant.

Revenant Modular Cargo Truck variants

From left to right:
Cargo Truck, Valkyrie, Cobra, MCT 8x8, MCT 6x6, Venom and Fuel Truck

Revenant Cobra IFV

The Cobra is the basic infantry transport vehicle used by Revenant forces. Based on a modified variant of the venerable MCT chassis, it is one of the faster vehicles on the battlefield. Trading the standard 8x8 layout for a 6x6 layout, it has increased mobility and a decreased turn radius. Revenant engineers also used the weight lost by shortening the truck to increase the overall armour. Even with the shortened design, the Cobra has room for four passengers or two Creeper drones.

For self-protection the Cobra comes with a turret that launches HE missiles with limited self-guidance. These missiles are effective against light armoured ground targets, and can also be used against slow-moving aerial targets. A combination of the self-guidance and an efficient missile engine give the Cobra an above-average range. Combined with the Cobra's high speed, it excels at hit-and-run attacks and quick raids.

Revenant Venom Missile Launcher

Out of all Revenant self-propelled artillery systems, the Venom is the preferred vehicle for most Revenant commanders. Carrying two short range ballistic missiles on an open-topped launch platform, the Venom is used to bombard targets from behind the main battle lines. Various warheads are available, but most commanders stick to the default High Explosive warhead for general-purpose siege. While effective against immobile targets, the missiles lack any sort of guidance and therefore cannot track mobile targets.

The Venom itself is a truck based on the MCT chassis, which makes it more mobile then most of its tracked counterparts. This however does reduce the protection from enemy fire. A Venom should be protected at all times, as it cannot defend itself when enemies have entered its minimum range.

Revenant Valkyrie Engineering Vehicle

To support the mechanized forces in the field, Revenant forces can rely on the technicians aboard the Valkyries to assist them in various tasks. Their first role is to sniff out any nearby cloaked units and objects, varying from land mines to vehicles with advanced cloaking technologies. Once found, all nearby allies will be alerted on their presence. With the large dozer blade in front of the Valkyrie it can clear any kind land mines with no damage to the Valkyrie self.

However, many Revenant forces praise the Valkyrie crew not just for its ability to detect enemies and clear mines, but for its repair tools. When repairs are needed, a Valkyrie deploys stabilizers and activates the turret on top in which various repair tools are housed. Once deployed, a Valkyrie can repair any nearby allied vehicle within a certain radius at a rapid rate. As this doesn´t disable the scanners, it turns the Valkyrie into a forward post which allies can use as a gathering and fall-back point.

That's it for this update. The next update will most likely be next month, but who knows that it may be sooner. Dutchygamer signing off.
Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 47)
Guest
Guest Jun 13 2015, 11:01pm says:

what time is mod complete?

+1 vote     reply to comment
Dutchygamer Creator
Dutchygamer Jul 2 2015, 1:55pm replied:

Unknown at this stage.

+1 vote   reply to comment
ZunZero97
ZunZero97 Mar 4 2015, 3:52pm says:

this mod is alive?

+1 vote     reply to comment
Comando$
Comando$ May 27 2015, 7:40am replied:

Alive

+2 votes     reply to comment
L()KI
L()KI Feb 20 2015, 3:24pm says:

Hey bro. Your modelling has improved greatly since last I remember. It has its own style now too.

+4 votes     reply to comment
Dutchygamer Creator
Dutchygamer Feb 22 2015, 2:39pm replied:

Practice makes perfect they say, and having some good examples also helps :)

+3 votes   reply to comment
userz
userz Jan 14 2015, 7:31pm says:

wtf

-3 votes     reply to comment
midsidion
midsidion Jan 13 2015, 4:30pm says:

glad to see this moving along, cant wait to give it a try

+3 votes     reply to comment
paradig124
paradig124 Feb 25 2014, 3:11am says:

Hey Dutchy
Good job on the MO stream
Just wondering are we still commanding Legion and Revenant and the Factions in the news item are just history or are the TDA, Lunar Wolves and People's Alliance the new factions?

+2 votes     reply to comment
Dutchygamer Creator
Dutchygamer Feb 27 2014, 1:10pm replied:

TDA, Luna Wolves and People's Alliance were the factions that where battling before the time period in which Frontline Chaos takes place. They are lore-only sides, and won't be featured in the mod besides some references to them.
The Revenant and Legion are still the only playable factions in the mod.

I can reveal I've been working on something where I can place all my lore and ramblings for the public to view. It's still in its initial stages, so I won't reveal anymore.

Also, good to hear you enjoyed the MO stream :)

+1 vote   reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
C&C Generals: Zero Hour Icon
Developed By
Dutchygamer
Contact
Send Message
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Real Time Strategy
Theme
War
Players
Single & Multiplayer
Embed Buttons

Promote Frontline Chaos on your homepage or blog by selecting a button and using the embed code provided (more).

Frontline Chaos
Frontline Chaos
Statistics
Last Update
2 weeks ago
Watchers
170 members
News
13