Frontline Chaos is a Total Conversion mod for C&C Generals Zero Hour. It will replace the original sides, and introduce 2 brand new armies: Revenant and Legion. The mod's goals are to supply a completely new story, including campaigns for both sides, and a balanced and fun multiplayer experience.
Today's update is two fold: first someone is having an anniversary,
and second I have some more vehicles to show.
First of all, in case you didn't know, on 31st of August 1995 the first Command & Conquer was officially released. This means that the C&C series is officialy 20 years old today (or yesterday, depending on when this news post gets released)! Three cheers to the old man called Command & Conquer :P
Second of all, back to the usual bunch of renders I have for you guys. I can announce that pretty much all constructable Revenant vehicles are done model-wise. Some small changes here and there may be made, but unless I get some different ideas the renders below are the last Revenant vehicle models for now.
Besides creating / updating models, other things also have been done for the mod. Not everything is as interesting as the other, but among others, the following has been done
When Cobras and Vanguards are not enough to take down Legion's air forces, the Barons step in. Speedy, medium armoured and armed with a high-velocity 20mm gattling gun, the Baron empathized the Revenant ideology of being able to deal a lot of damage and retreat when superior forces come in. Comparable in speed and armour to a Cobra truck, the Baron trades anti-armour capabilities with the ability to fill the air with projectiles in a moment´s notice.
The large calibre weapon is the larger brother of the one carried by Vanguards, and is combined with a targeting computer and a large supply of ammunition. It excels at taking down enemy aerial units, but can also be lowered to engage ground targets. Especially the Legion infantry divisions learned to fear the tearing sound a Baron makes when it has gotten time to spin its gun up.
The Pandora is the closest to a main battle tank the Revenant have. More closely related to an IFV then a real tank, it is armed with a 90mm cannon which has a high rate of fire due to an autoloader. While lacking the armour and firepower to effectively engage dedicated main battle tanks in equal numbers, it is faster and nimbler then them. Additionally, a Pandora can carry two soldiers inside its armoured hull.
The Pandora's role is therefore more of an armoured transport which can also engage tanks, can provide covering fire for its unloaded cargo, and take out heavier targets before these can deal serious damage.
The Raden is Revenant's answer to the superior armoured forces of Legion and M-Tec. Armed with a large 155mm cannon, it can out-range and out-damage most of the opposition and destroy them before they know what hit them. To complement the vehicle's role of a dedicated tank destroyer, Revenant engineers sacrificed a turreted design for a casemate design. The result is that the Raden has a lower silhouette, and the weight saved from the lack of a turret was re-invested into heavier armour. The end result is a vehicle that quickly becomes the bane of every armoured vehicle on the battlefield.
For increased armour penetration, the Raden fires special APFSDS projectiles. The downsides of these projectiles is that they are much less effective against soft targets like infantry or structures compared to normal tank shells. This restricts the Raden's usage to dedicated tank hunting, leaving other units to take out other targets.
For base construction and maintenance, Revenant forces rely on their fleet of Construction Cranes to do the heavy work. The vehicles are a combination of an heavy-duty 8x8 chassis designed to haul heavy loads on rough terrain, and a telescopic crane with a 360 degrees reach. Piloted by a mix of civilian contractors, Revenant engineers and other volunteers, they form the backbone of each Revenant base.
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