Frontline Chaos is a Total Conversion mod for C&C Generals Zero Hour. It will replace the original sides, and introduce 2 brand new armies: Revenant and Legion. The mod's goals are to supply a completely new story, including campaigns for both sides, and a balanced and fun multiplayer experience.

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Revenant Weapons Assembly Depot Revenant Chem Plant Revenant Hammerhead Incendiary Howitzer
Blog RSS Feed Report abuse Latest News: Frontline Chaos - June 2015 Update

0 comments by Dutchygamer on Jun 11th, 2015

As promised in last updates, I had some things that were almost ready for showcase.

Today I present to you two Revenant structures.


The structures we will discuss today are the Revenant version of the good ol' War Factory, and the secondary eco structure. First the War Factory, or as it is known for the Revenant, the Weapons Assembly Depot (WAD for short).

The Weapons Assembly Depot is as said the place where you produce all your vehicles. While initially having a design like all War Factories have (big large factory looking... factory), it was redesigned into a large semi-open garage design, which fits the Revenant theme more.

The Chem Plant is Revenant's secondary eco structure. Like all secondary eco structures in Frontline Chaos (a whopping two), they will have a build limit of one, but besides providing income they also have an additional effect. In case of the Chem Plant, it gives a permanent 25% income boost for Harvesters.

Revenant Weapons Assembly Depot

The Weapons Assembly Depot is the primary way Revenant commanders acquire vehicles on the battlefield. Comparable with a large open garage or assembly warehouse, it is crewed by engineers and mechanics which assemble any vehicle needed for the war effort. While not as advanced as its Legion or M-Tec counterparts, its experienced crew combined with an arsenal of tools are almost as efficient as a fully robotic assembly line.

Revenant Chem Plant

As the Revenant Litenium processing technology was based on stolen tech from M-Tec, it contains some flaws and impurities. To solve this problem, Revenant scientists came up with a complex process of chemicals to purify and refine harvested Litenium even better. As this process was too expensive to install in all Refineries, it was decided it would be focussed into a single structure, the Chem Plant.

A Chem Plant slowly generates income by continuously processing Litenium, and permanently boosts the income from harvested Litenium by 25%. The downside is that the chemical refinement process uses various corrosive agents that will contaminate the surrounding area upon destruction of a Chem Plant. Due to the technologies involved, only 1 Chem Plant is allowed per commander.

And with that, this update is concluded. It's a rather short update, text wise, but I may sneak in another update before this month's end if I can find the time. Dutchygamer signing off.


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Post comment Comments  (0 - 10 of 47)
Guest
Guest Jun 13 2015, 11:01pm says:

what time is mod complete?

+1 vote     reply to comment
Dutchygamer Creator
Dutchygamer Jul 2 2015, 1:55pm replied:

Unknown at this stage.

+1 vote   reply to comment
ZunZero97
ZunZero97 Mar 4 2015, 3:52pm says:

this mod is alive?

+1 vote     reply to comment
Comando$
Comando$ May 27 2015, 7:40am replied:

Alive

+2 votes     reply to comment
L()KI
L()KI Feb 20 2015, 3:24pm says:

Hey bro. Your modelling has improved greatly since last I remember. It has its own style now too.

+4 votes     reply to comment
Dutchygamer Creator
Dutchygamer Feb 22 2015, 2:39pm replied:

Practice makes perfect they say, and having some good examples also helps :)

+3 votes   reply to comment
userz
userz Jan 14 2015, 7:31pm says:

wtf

-3 votes     reply to comment
midsidion
midsidion Jan 13 2015, 4:30pm says:

glad to see this moving along, cant wait to give it a try

+3 votes     reply to comment
paradig124
paradig124 Feb 25 2014, 3:11am says:

Hey Dutchy
Good job on the MO stream
Just wondering are we still commanding Legion and Revenant and the Factions in the news item are just history or are the TDA, Lunar Wolves and People's Alliance the new factions?

+2 votes     reply to comment
Dutchygamer Creator
Dutchygamer Feb 27 2014, 1:10pm replied:

TDA, Luna Wolves and People's Alliance were the factions that where battling before the time period in which Frontline Chaos takes place. They are lore-only sides, and won't be featured in the mod besides some references to them.
The Revenant and Legion are still the only playable factions in the mod.

I can reveal I've been working on something where I can place all my lore and ramblings for the public to view. It's still in its initial stages, so I won't reveal anymore.

Also, good to hear you enjoyed the MO stream :)

+1 vote   reply to comment
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