Update: the subspace node spawning a convoy coding is coming along nicely, both of which should be perfected (realitively) for the next release - which might be sooner then you think.
For those that don't know about these two important code additions will form the basis for all large ship building and RU collecting.
Subspace nodes are randomly spawned becones from which capital ships such as corvettes, destroyers, juggernauts and other heavy ships can be called in from. these nodes' comm station needs to be captured to give control over it, however it does not mean that there is always friendlies on the other side, taking one side of the node does not mean you'll be able to call in support from the other. This enables us to give FSNA a more real feel, as in destroyers can't built but called in to assist from neighboring systems.
Convoys on the other hand are computer controlled ships which spawn at the subspace nodes you control, move to another subspace node, station or near by destroyer delivering supplies to your fleet. What's more the safety of this convoy is up to you, it comes with no escort and can't be told to hyperspace ahead. At the same time when these convoy ships are destroyed they're drop their cargo which can in turn be salvaged by anyone.
These two features combine to truly give power to high & fade tactics and make it worth while deploying sentry guns and other defensive weapons to ensure that these two critical components of your fleet survive.
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can you build capital ships on the normal version?