Freespace: A New Age (FS:NA) is a total conversion (TC) for Homeworld 2 (HW 2). FS:NA features ships ranging form the original FS game though to FS 2 ships with additional custom ships. FS:NA features new game play options for new and old players of HW 2 as well as many improvements to the original tactical options. On top of that many new 3D effects have being added to the game to allow FS:NA to really show off ships and other crafts from the original games; going beyond the what was seen in FS 1 and 2 by improving the 3D effects to give the FS universe a new look and feel. Take command of the GTA battle groups and wage war against the PVN during the 14 year war period. Defeat the Shivans during the first Great War period with the GTVA. Fight to break the GTVA with the NTF during the Rebuilding period. Fight the Shivans with the largest ship that either Terrains or Vasduants have ever built: the Colossus, during the second Great War with the Shivans. Freespace: A New Age, the future is...

Update: the subspace node spawning a convoy coding is coming along nicely, both of which should be perfected (realitively) for the next release - which might be sooner then you think. For those that don't know about these two important code additions will form the basis for all large ship building

Posted by on

Update: the subspace node spawning a convoy coding is coming along nicely, both of which should be perfected (realitively) for the next release - which might be sooner then you think.

For those that don't know about these two important code additions will form the basis for all large ship building and RU collecting.
Subspace nodes are randomly spawned becones from which capital ships such as corvettes, destroyers, juggernauts and other heavy ships can be called in from. these nodes' comm station needs to be captured to give control over it, however it does not mean that there is always friendlies on the other side, taking one side of the node does not mean you'll be able to call in support from the other. This enables us to give FSNA a more real feel, as in destroyers can't built but called in to assist from neighboring systems.
Convoys on the other hand are computer controlled ships which spawn at the subspace nodes you control, move to another subspace node, station or near by destroyer delivering supplies to your fleet. What's more the safety of this convoy is up to you, it comes with no escort and can't be told to hyperspace ahead. At the same time when these convoy ships are destroyed they're drop their cargo which can in turn be salvaged by anyone.

These two features combine to truly give power to high & fade tactics and make it worth while deploying sentry guns and other defensive weapons to ensure that these two critical components of your fleet survive.

check out our forums for more news and info:
Freespacenewage.proboards36.com

Post comment Comments
vader111
vader111 - - 361 comments

can you build capital ships on the normal version?

Reply Good karma Bad karma+1 vote
Post a comment

Your comment will be anonymous unless you join the community. Or sign in with your social account: