So it's been about 2 weeks since the last update, unfortunately no new media but what you may want to hear is that Nauz has been hard at work and has already finished the sailboat animations and they're quite sweet ;) but we don't wanna release a preview of it(yet) so it's done and we HAVE media but we're not gonna show it yet. Most likely will once I get it actually working so you can both see the animations AND how it works (hopefully)
We've also welcomed Draken^ into our Team as a second level designer thus fullfilling the recruitment attempts.
He already started on a map and so it's possible you'll be seeing some shots of the new map pop up sometime in the future.
I've also been relatively busy(for my doing) with code and reverted the countdown sounds to regular old beeping now, but ofcourse with added bleeping while it's in hand now as well, earlier I was trying something else but I've been busy with that for like a month or so and that went over my head so I instead went for the old approach, this will also mean the holy hand grenade will get a new countdown sound so it can be repeated as "bleeps" rather then a single sound.
Next I been working on a way to prevent late joiners from joining an ongoing match, this also prevents people to disconnect/reconnect to refresh their lives since they wont be able to play until the next round. Tested that and seemed to work, though people can still spectate and join late to preserve lives so that may need some extra work.
Additionaly there is now a round timer, but still no roundlimits and no roundwins for the teams/players so there will need to be coding done to limit the amount of rounds and choose a winner from who won the most rounds in a map.
That covers most of it, additionaly if you want to help out with FragOut, I'd also be happy to take on someone who could help out with sounsd(and make sure they're legal to use), doing so you will be a Special Tester, the closest thing you can get to a developer :)
Well stay tuned for updates:)