FragOut! is a Half Life 2 multiplayer mod, in which you only get different kinds of grenades to fight with, instead of the usual weapons. Forcing players to adapt at using only throwing weapons new tactics are sure to arise!

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Neil3x Apr 13 2009, 2:54pm says:

Nice, very arcade looking :D


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ThatTrunkMonkey Apr 13 2009, 3:17pm says:

Maybe you could make the cluster nade a pineapple grenade.
I mean literally, make it a pineapple.

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DuckSauce Author
DuckSauce Apr 13 2009, 3:47pm replied:

heh, sorry, but we actually already decided on what it'd be and I don't think we're changing from that since it adds a lil... extra :D

Oh what the hell I'll spoil it, the model is gonna be a Bowlingball, so you can't throw it very far, but you can seriously cause some pain by dropping it on someone's foot! Besides the initial exploding the resulting cluster bowlingballs are obviously launched out at high speed, meaning deadly heavy objects being sent in different directions, to make it even worse the deadly heavy flying objects explode as well... overpowered? nah there's actually a high risk factor of blowing yourself to pieces

(which happened to me while attacking someone who was AFK... the AFK guy lived and I died!)

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dafatcat Apr 13 2009, 4:46pm says:

Nice animated pickups and the effects are good too!

For the wind grenade the effect could be like a "shockwave" that looks like air is being forced out of the blast area. Kind of like a backwards vacuum or something. :P

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DuckSauce Author
DuckSauce Apr 14 2009, 2:26am replied:

yeah that's what I have wanted too, but no idea how to do such a effect though...

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Wiweeyum Apr 14 2009, 4:46am says:

Oh man, that cluster grenade is absolutely amazing. It's been in my head for a long time to implement something like that. I'm happy to see it in action.

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Wiweeyum Apr 14 2009, 4:52am replied:

The Holy Hand Grenade seems very volitile, yet it's quite hard to see while it's flying through the air. What if you put a nice trail behind it, similar to the original grenades, but white and glittery.

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DuckSauce Author
DuckSauce Apr 14 2009, 5:23am replied:

Yeah, the trail will be one of the thing's we'll work on :)

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Sn1kerz Apr 21 2009, 10:27am says:

Weapons in ur mod remind 2 me weapons from Worms 4 :)
But animations are f****ng great! D:

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Nauz Apr 21 2009, 2:33pm replied:

Ha thanks! Which grenades remind you of worms besides the holy grenade?

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Sn1kerz Apr 22 2009, 6:37am replied:

Cluster grenade! =) Its remind me Banana bomb! :D

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Otter. Apr 21 2009, 1:16pm says:

The explosions seem small, but I hope its have a better radius/splash.
And I think the clusters fly to far. In Worms, for example, they fly close and cause big damage in the NEAR area. That's the whole point for using it.

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DuckSauce Author
DuckSauce Apr 21 2009, 2:43pm replied:

Don't worry, holy hand grenade has a gigantic radius, the particle effect afterwards is just a aftereffect marking where it blew up.

As for clusters... the cluster nade will be a bowlingball, they won't fly as far when they're heavy bowlingballs AND they will cause some serious bone breaking if they get launched full speed into someone :P

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A little demonstration of the current effects, some of these aren't final though...

The skull and cluster grenade(which doesn't have a model yet so it uses the skull model for now) Also still have the default hl2 explosions, not sure whether that will change though, the cluster will probably get a slightly different explosion at least.

Credits for music:
Kevin MacLeod - Deliberate Thought

visit his website:

Video Details
Apr 13th, 2009
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