FragOut! is a Half Life 2 multiplayer mod, in which you only get different kinds of grenades to fight with, instead of the usual weapons. Forcing players to adapt at using only throwing weapons new tactics are sure to arise!

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after about 2 weeks of no news I bring another newspost along with a video of the first 3 grenades in action!(woops actually only see 2 :P)

Posted by DuckSauce on Oct 20th, 2008

Hey watchers,

been a while since we updated the page, yesterday roughly finished last man standing gamemode though it will still need some tweaking before it works right.
Did a test run with Nauz and recorded a small bit of it.


Keep in mind that explosions and effects are all default half life 2 except for holy grenade world model has a glowing sprite, plans are to have a glowing sprite as well when the "pin" is pulled and it's still in your hand.

Also holy hand grenades will NOT be part of your default loadout, but in the video they are since we don't have any pickups yet(so it's in the default loadout for testing purposes)

So if you have any comments about the video like the following: OMG THE EXPLOSIONS ARE ALL THE SAME!

Then I would need to remind you it's a very early alpha, it isn't about the looks (yet) we're merely testing and showing gameplay.

Suggestions are welcome like always.

Greetz

DuckSauce

Post comment Comments
Wills
Wills Oct 20 2008, 6:18am says:

Wow! This is looking great guys! It's got surprisingly tactical gameplay, never realised it would be like that, but I guess you do have to think about the type of grenade, where best to throw it, and where your opponent is going to be in order to achieve the kill. Good job!

+3 votes     reply to comment
Lez
Lez Oct 20 2008, 8:25am says:

I like grenades, I like grenades alot. Keep at it.

+4 votes     reply to comment
sauerfreak
sauerfreak Oct 20 2008, 12:52pm says:

Lookin' pretty good! I love the weapon animations. ; ) And the watermeloNade is classic. Keep it up! :DD

+3 votes     reply to comment
FJS
FJS Oct 20 2008, 1:14pm says:

Looks good

+3 votes     reply to comment
Alt`
Alt` Oct 20 2008, 2:37pm says:

You made a typo at the start! A not An. >:|

+2 votes     reply to comment
awesomepossum
awesomepossum Oct 20 2008, 3:46pm says:

hehe, That watermelon is priceless. Nice work guys

+3 votes     reply to comment
Mastix
Mastix Oct 20 2008, 8:39pm says:

It looks really fun!

+3 votes     reply to comment
vfn4i83
vfn4i83 Oct 20 2008, 10:14pm says:

Wowwww

What is that, just awesome, seen really fun.

+3 votes     reply to comment
npc_violent
npc_violent Oct 21 2008, 12:08am says:

What's the difference between the grenades as far as the view models and world models go?

+1 vote     reply to comment
Nauz
Nauz Oct 21 2008, 5:28am replied:

if you look carefully, you should notice that the melon is an "impact" grenade, while the skull is a "frag" grenade. as the name says, the impactgrenade explodes on impact and deals less damage than the fraggrenade, which in opposite has a timer, that is activated after the pin was pulled.

if you're skilled enough, you can wait a few seconds before realeasing the skull grenade, so it explodes right in your enemys face (but dont wait too long, or it will explode in your hands ;)

thus, the "cooking" of the skull grenade could make it seem to be a impact grenade too, but don't worry, it isn't.

+1 vote     reply to comment
DuckSauce
DuckSauce Oct 21 2008, 6:37am replied:

yeah Nauz explained it well.
if you time it perfectly skull grenade seems like a impact grenade but it's far more lethal but requires timing and skill to pull off.

I plan to raise melon explosion range and damage a little though since it's way to weak at the moment.

+1 vote     reply to comment
Jigron
Jigron Oct 28 2008, 3:10pm says:

nice!

+2 votes     reply to comment
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