FragOut! is a Half Life 2 multiplayer mod, in which you only get different kinds of grenades to fight with, instead of the usual weapons. Forcing players to adapt at using only throwing weapons new tactics are sure to arise!
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READ FIRST - Grenades planned/suggested | Locked | |
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Oct 22 2008 Anchor | |
Planned for first release(but not 100% confirmed): - Skull grenade: Replaces the default hl2 grenade(but can be cooked) - Melon Grenade: explodes on contact with anything, lower damage and smaller area of effect then the Skull Grenade - Holy Hand Grenade(SUPER GRENADE): - Wind push grenade: On detonate a strong wind is released that pushes objects and people away from it. - Wind lift grenade: Releases wind that pushes everyone in the area of effect upwards, usefull to lift yourself to higher places. - Pull grenade: Rather then pushing away this nade pulls people towards it, with smart use can be used to herd people together to nail em all at once with a second grenade - Freeze/Time freeze grenade: Stops all movements of people in the area of effect - Cluster grenades: Grenades that when they explode besides their normal effect(such as damage) they explode in smaller versions of the grenade as well that spread out causing more havoc then regular grenades. - Gas grenade[CANCELLED]: Releases a cloud of toxic gas, think of it as a deadly smokescreen(toxin effect is likely to be like the neural toxin from hl2 so it never kills but weakens them for an easy kill if they're foolish enough to wade through the gas) - Healing gas grenade[NOT GAS?]: Releases a cloud of holy smoke that slowly heals anyone that's in it's area of effect, this means it can heal your enemies as well!!!! Uncomfirmed Grenades/Possible future mod releases: - Sentry Boom Grenade: On this grenade there's a tiny gun that allows it to shoot a weak gun until it detonates(the explosion causes additional damage as well) Usefull to finish off a group of both weak and stronger enemies, the gun will finish the weak while the explosion weakens the rest. - Teleport grenade: By use of a device to mark the target location then throwing the grenade, the grenade will then teleport anyone in it's area of effect to the target location.(teleport them to a trap?) - InstaTeleporter grenade: Offspring off the teleport grenade, rather then being timed and teleporting anyone in it's radius it teleports only the user to whatever the grenade touches after being thrown. (rare/semi-rare pickup) - Gravity Nullifier grenade: This grenade will nullify gravity in the target of effect causing people to just hang in the area until gravity returns to normal(does not effect people still on the ground only airborne players). - Seeking disk grenade: (based on an idea by Lster from the JailBreak forums) this grenade when thrown can manuever itself in the air to seek out a target, explodes on contact or after it's been flying for too long (could be based on manhacks) - Shield grenade(SUPER GRENADE): - Energy discharge grenade: Discharges its energy in the form of the combine energy ball, when it explodes it will release the energy ball at high speeds making it usefull in small rooms and sometimes tunnels. - Super energy discharge grenade(SUPER GRENADE): - Cluster Hellfire grenade(SUPER GRENADE): A grenade from the depths of hell, shatters into multiple grenades that each release some hell fire which can incinerate it's enemies in mere milliseconds. It only releases a little bit of fire for each grenade and extinguishes quickly(but also burns enemies to a crisp much faster then regular fire) so it's clustered to maximize spread of the fire. Already Suggested: By SupaNinjaMan - Headcrab sticky grenade: Sticky grenade in the form of a headcrab By Dr6o0n - Popsicle grenade: model idea for the freeze grenade(see above)(dev note: love this:O) By Dr6o0n - "Healing Pack" Grenade: Looks like a healing pack or something similar that can heal you, but it's actually a remote detonatable weapon of doom! (dev note: while I love this idea our health items will float like all other pickups and won't be physics objects anymore, so this would only really fool a newbie once or twice + it's not very grenade like) By BoredGunMan - Hallucinogenic Nade: effects: Pixelate the screen so it's almost like a doom like play, random encounters with a ghost player in the corner of the screen or far away, and other effects(dev note: I don't really like the idea, it's interesting but seems unnecesarry trouble for a low fun factor(imo)) By BoredGunMan - Tracking Nade: Throw onto your enemy to make them glow through walls for everyone to see(dev note: very interesting, don't count on it in a early release of the mod but it may make it into a later version) By BoredGunMan - Rocket Nade: Prime and throw, Saving Private Ryan style! (dev note: only seen SPR once so I'm not sure what you mean by this, I assume it's priming a rocket then throwing it and it explodes when it touches something. Seems to much the same as the melon grenade to me... so nope!) By Clafferty - Summon grenade: Allows you to summon something(dev note: like it and like I discussed with clafferty I would probably make it a poison headcrab, you know the ones with neurotoxin that leave you with 1 hp, it can't kill anyone but weakens them severely) By Clafferty - Nail grenade: based on TFC nailgrenade(dev note: it's not a bad idea but i have something similar that can actually be more lethal: the energy grenade mentioned above that releases a combine energy ball, far more lethal then some nails ) By Raneman - Spam grenade: Works like a flash grenade but instead of a white screen the screen is filled with all kinds of spam. By Lord Trilobite - Windup ducky: You wind it up, release it and it walks around until it explodes(dev note: great idea, may be part of the grenade set some day) By Lord Trilobite - Lemon grenade: Rhymes with Melon and blinds foes with juice(dev note: like I said with the spam grenade there may not be any flash grenades anytime soon.. if at all, but this one does suit the mod a bit better) By MikeTH - Shuffle grenade: Short distance teleport to shuffle positions of players in range or longer range teleport to send them to a random spawn point(dev note: like the idea, may replace teleporter grenade or may be secondary function of teleport grenade) By MikeTH - Dummynade: Dud grenade that acts as a normal object being thrown by the gravity gun, or spawns a dummy player.(dev note: there's no gravity gun in FragOut so it would basically be a pointless object, don't really understand what you mean with dummy player though) By MikeTH - Roulette bomb (Super Bomb): When this grenade hits anything it automatically stops and makes all the players in it's effect not take damage until it's finished 'spinning' through it's Victims then whoever was chosen dies. (might want to make sure no one can walk into the bombs radius while it's in effect...)(dev note: interesting idea but Holy Hand Grenade kills everyone in it's radius, so the holy hand grenade makes this look like a weakling, so don't ever expect it) By PhanracK - Pirate boat: Capable of stealing Rare/Semi-Rare nades from players with a piratey : AARRRRR!!! Edited by: DuckSauce |
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Oct 24 2008 Anchor | ||
Hallucinogenic Nade (Idea taken from team fortress classic). Since the engine is source, hallucinogenic effects could be far more severe (Pixelate the screen so it's almost like a doom like play, random encounters with a ghost player in the corner of the screen or far away, and other effects) Tracking Nade - Throw onto your enemy to make them glow through walls for everyone to see Rocket Nade - Prime and throw, Saving Private Ryan style! Edited by: BoredGunman |
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Oct 24 2008 Anchor | |
added those to the suggested list, read the dev notes for what I think about the idea's -- The best form of Critisism is Creative Critisism |
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Oct 24 2008 Anchor | ||
Spam grenade: |
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Oct 25 2008 Anchor | |
cmon be serious here m8 lol also since I forgot, I added the already planned Cluster Hellfire grenade to the list -- The best form of Critisism is Creative Critisism |
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Oct 30 2008 Anchor | ||
Are you implying that I was not serious? |
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Oct 31 2008 Anchor | |
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Nov 2 2008 Anchor | |
Spam Grenade:Blind enemies with spam bot overlaying text over there vision. -- Tis Srs |
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Nov 2 2008 Anchor | |
lol Alt' that's pretty much what he had in mind with it(except with only his posts but he's not gonna get all the credit! the spam can can be added as well(lol)) -- The best form of Critisism is Creative Critisism |
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Nov 2 2008 Anchor | ||
Shuffle Grenade: Shuffles all player positions if it hits the ground, or if it hit's a player it could send them to a random spawn point. Dummynade: Dud grenade act as if you've thrown a physics with the Gravity Gun when thrown, or spawns a dummy player (An object that when you try to get too close it explodes.) Roulette bomb (Super Bomb): When this grenade hits anything it automatically stops and makes all the players in it's effect not take damage until it's finished 'spinning' through it's Victims then whoever was chosen dies. Edit: Ok might be better if it effects ALL the players, or has more possible effects then just killing you. Hope these are some good ideas! Edited by: Retroredux |
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Nov 10 2008 Anchor | ||
You guys should make another grenade shaped like a skull that sticks to the player...but have it "bite" onto whatever it hits. I think that would be highly amusing and fun. |
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Nov 10 2008 Anchor | |
quite amusing indeed, but instead of another skull, how about grandpa's teeth? -- The best form of Critisism is Creative Critisism |
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Nov 15 2008 Anchor | ||
Time to think up some more grenade ideas... Ticker (Super Bomb?): A long distance and high Damage grenade that's only traceable by It's loud ticking noise before exploding. Time Bomb: Shortly after landing makes a (Grey) bobble into which slows down, Speeds up, or completely stops everything that's inside for a set amount of time. Distraction grenade (Replacement for Dummynade): Kinda like a tape recorder of someone moving, to trick players into thinking that someone's coming, or just sends out random annoying noises. Homemade Bomb: A bomb with a random fuse, therefore could explode at any time, if at all. Gravity Grenade: when it's landed it randomly swaps the gravity to a fixed angle for a certain amount of time or until it's swapped again. (might want to make an Instakill effect if players leave the field by this grenade effect...) Hope you like these ones! FYI: In my previous post I revised some stuff so you might want to update what I changed... Edited by: Retroredux |
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Nov 17 2008 Anchor | ||
Definitely think the grandpa teeth would be awesome! |
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Nov 26 2008 Anchor | |
Invisible grenade: Its invisible, suprises your enemies (could create an invisible poison cloud or something sneaky) (YES i saw that something with the same name has alrdy been suggested) Edited by: Nauz |
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Dec 13 2008 Anchor | ||
Rampage Grenade (Super Bomb): This grenades ammo is entirely fueled by how many kills you've gotten in the current round, Could have a Kill meter possibly? Edited by: Retroredux |
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Dec 13 2008 Anchor | |
that doesn't really work with fragout due to short frantic rounds, there's no long rounds where u can stack up on kills. -- The best form of Critisism is Creative Critisism |
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Dec 14 2008 Anchor | ||
Great idea! When you successfuly stick it to a player it slowly decrease it's HP (while biting him) until he is dead but it should give some time to maybe kill the guy who threw it... (like... 8-10 seconds?), of course it should be preaty limited, and should be useless if you don't hit EXACTLY the guy you want to (hitting near won't help as it doesn't explode...) |
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Dec 15 2008 Anchor | ||
OK, here are some ideas for you:
Edited by: soegel |
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Dec 16 2008 Anchor | |
first and second are too much like the HellFire grenade, so if anything one of three of those things could happen third is nice, once I found out how to make a detonating grenade spew out more grenades(cluster nade?) this should be piece of melon, until then don't expect it, but I think it's likely it'll be in:P -- The best form of Critisism is Creative Critisism |
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Dec 18 2008 Anchor | ||
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Dec 19 2008 Anchor | |
damn right! -- The best form of Critisism is Creative Critisism |
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Jan 24 2009 Anchor | ||
lol MEE TU!!!! |
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Feb 28 2009 Anchor | ||
The game could also includes some not so like grenades, like mines, c4, or similar |
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Mar 3 2009 Anchor | ||
claymores would be awesome. Of course they could have another look in the game then regualr claymores. Edited by: soegel |
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