Improved AI, Hor+ FOV widescreen support, proper splitscreen support and improved gamepad support for Unreal Tournament III
(ModDB seems to have coerced this video into 16:9, despite being a 4:3 video. Sorry about the stretch!)
The first part of this video, which takes place in HeatRay, showcases the new avoidance mapping feature. This helps bots effectively avoid enemies when completing objectives. Notice how they are very cautious when engaging the DarkWalker and tend to get out of sight once they've been located.
The second part of this video, starting at 1:17, shows a CTF match in Vertebrae. Avoidance mapping makes bots much more likely to take alternative routes through a map, allowing them to slip past enemies to complete objectives. This match also shows how bots tend to work in teams and intelligent flag tossing.
Bot skill level was set to Masterful for both of these matches.
Originally posted at Youtube.com