Forsaken is set in the year 2009, 3 years after a genetically engineered virus escaped a secret government lab wiping out mankind in a matter of days. Out of the surviving human population 3 factions formed; The “Governors”, a band of ex-military soldiers lead by a fanatical General. A freak and ruthless “Religious Cult” that say the predicted this 'cleansing' all along, and the final faction are ordinary people, a handful of Civilians bewildered and angry at what happened to their families and everyone they knew. Forsaken is an urban warfare multi-player mod for Half-life 2, featuring various unique gameplay modes & scenarios and is the depiction of these three factions; and their struggle for power, territory and ultimately survival, within this dark new era of human existence. The objective-based team play is all about the control of territories (maps) and the resources in those territories. At the start of a "war" each faction has a certain amount of resources....
The Forsaken HL2 Mod Team are pleased to announce a new content update to our site. We've added the fully skinned Remington 870 pump-action shotgun, and a M84 Stun grenade. We have also updated all of the map shots for Orange Park ( 5 in total ) and have released 1 new Purity shot and 1 new Grime
Posted by Shrill on Jul 14th, 2006 digg this super bookmark
The Forsaken HL2 Mod Team are pleased to announce a new content update to our site.
We've added the fully skinned Remington 870 pump-action shotgun, and a M84 Stun grenade. We have also updated all of the map shots for Orange Park ( 5 in total ) and have released 1 new Purity shot and 1 new Grime shot. Stay tuned cause we've got plenty more updates on the way over the coming weeks including in-game action and HUD shots.
>>> Forsaken website: www.forsaken-game.com
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Nice to see that one of the 1st mods is still at it.
never seen this mod before, looks amazing! keep it up
This is looking VERY good. Sadly, I don't own Half-Life 2, so it might be a long time before I get to play this.
The quality level of the content depicted here and in mods like this made me think of something. It's unrelated, but seeing as how the quality required to make a "professional" mod and its content is increasing to levels near those required to actually make a game, I wonder if mod developement teams will eventually just code their own engine or license a cheap one rather than mod on an existing one? Atleast that way, they could potentially make money from their hobby. This isn't far from what has been happening with mods lately, although most are picked up by publishers to turn into a commercial games. (eg CS, RO)
There are alot of problems that come with money, eg who gets it, how much does everyone get etc. Sure, if you make the mod on your own, why not - but I've not heard of a one man team getting picked up before. Modding as a labour of love makes things so much simpler, with the added bonus that it's a big plus on your portfolio if you wanted to go into games development.
Money + mods = problems. It's a simple formula but it usually rings true
Thanks for the kind words guys... glad you liked the update, don't worry plenty more on the way.
Sonic_Valley; We do have a few forum exclusives that you have to sign up for (only 2 I believe actually, a sneak peak and access to our main theme music), everything else can be accessed on our site. Check out our media page for A LOT of media freely available for all to see :)