Forgotten Hope 2 is an award-winning World War II modification for Battlefield 2TM and is based on the original Forgotten Hope, a modification for Battlefield 1942TM, one of the most popular multiplayer games ever. Battlefield 1942TM featured land, sea and air combat in a way never before seen. It was the goal of the development team to maximize the game experience by adding both a realistic and enjoyable gameplay to FH and now to FH2.
The first version of Normandy theatre is released for the Battlefield 2 mod Forgotten Hope 2. 35 new weapons, 35 new vehicles, 3 new armies and 1.5 patch compatibility.
Posted by Fenring on Sep 5th, 2009
Our original plan was to release friday, but Battlefield 2 patch 1.5 and some serious bugs that managed to sneak through the release candidates meant that everyone had to work on getting everything finished right up until today. This is why we did not want to post an announcement the week before the release, like we normally do.
One of the most noticeable and exciting changes in 2.2 will be the addition of 3D iron sights. The main reason we changed from our flat 2D iron sights was because of the rough transition between 3D model and 2D sight. We know many people have voiced their concerns about 3D sights on our forum, but the new sights have been received with great enthusiasm by all our betatesters, some of which also had concerns before seeing it in game. So, here are six screenshots showing off these new 3D iron sights.
The major changes in 2.2 are:
5 New Soldier models:
7 New maps:
16 New German vehicles, including:
11 New British vehicles, including:
8 New American vehicles, including:
35 New weapons, including:
Be sure to check out all vehicles and weapons in their corresponding sections on our website. You can also see a detailed description of each map, with its layout and many screenshots in the maps section.
Another change we would like to mention here is a change in gameplay. First off, every plane in the mod has gotten a complete physics overhaul, making flying much smoother and easier. We recognised that flying in previous versions was not something everyone could enjoy, so we hope these changes have fixed that. Secondly, the tank damage and armour system has also been given a good tweaking. We felt that tank combat was over too quickly and that there was too little strategy involved, with the winning tank nearly always being the one who spotted the other tank first. Of course, Tigers and Panthers will still kill Shermans with a single shot, but tanks that are more evenly matched should be up for a longer fight than before.
Last, but not least, we have the complete changelog, for everyone who wants to take a look at all the changes in detail.