This is a rough beta outlining the story, experimental gameplay and level styles which will be carried over into the re-construction known as foreverhood...
In the land of memories, the purity keeps this world alive. All creatures native to the world of forever know only of the child like innocence they where created with. Their world that of child-and-parent partnership, a timeless play land built to contain happiness. However, this all came crashing down the day evil peered through the overcast sky. They called it "the nightmare", and with good reason. Its evil tore through the land, eroding away the terrain and crippling the life it encountered. Those inhabitants that where not killed by the evil became mutated versions of their former selves, lashing out against those that retained their innocence. It was the darkest time the world had ever seen; it was also the day you arrived into this world.
Nobody knew what to make of you at first, as you clearly weren't native to these parts. Your memory was blank, your identity was lost, but something about you seemed trustworthy. Embraced by the last of the innocent inhabitants, you begin your journey through the world of forever. Within your travels, you slowly begin to discover the significance of the children, the power of the evil, and how your presence is making all the difference in the world.
Foreverhood is a senior thesis in art and design. It is built on classic doom technology, utilizing enhancements from the Zdoom source port (zdoom.org). Its aim is to bring a complex story and feel of modern games into a classic, simple gaming environment. Each of the 5 worlds you explore contains a unique look and feel, bending the doom engine to create never before seen environments. Using a brand new palette of content and a completely new set of characters and weapons, Foreverhood looks to be one of the first independently built mods to rival the professionalism of the early 90’s genre of FPS gaming.
This game will not require a copy of Doom or Doom2 to play.
Fresh out of a six month hiatus is the re-launching of Foreverhood.com, an independent FPS built on classic Doom technology. After dealing with some of the worst web hosting problems known to man kind, Foreverhood finds its-self with a new host, a new design and a new release.
For the first time in its three year development, Foreverhood has released version 1.0, a public beta demonstrating the dynamics of its currently experimental gameplay and story.
For those of you unaware of what foreverhood is, it is an independent title developed by the efforts of one determined individual on classic doom technology. Basted on the concept of memories having their own worlds, Foreverhood takes the player through three surprisingly unique environments as they try to survive in a dying land. Within their abstract adventure, the player must choose whether they would like to fight in unison with a dying planet, or destroy it with the new invaders that have infested the land.
All the details of the project and the 1.0 release can be found at www.foreverhood.com