As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.

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News post regarding overall mod progress as well as some other tidbits.

Posted by LoneWarrior on Jan 13th, 2012

Ah, our second news post since we announced custom levels being present in our mod. As you can probably guess, it's more of the same. Pictures of the new level and whatnot. However there's also some information about StKft too in this news post. So don't worry.

Well, starting off here are the new pictures from Released:

First up we have a generator room, which will be one of the very first objectives for the player.

Generator Room and Small Containment Room

Generator Room and Small Containment Room

We've taken a stand back from the claustrophobic 343 Guilty Spark-esque corridors in favour of the 'grand' Forerunner areas that are so prevalent throughout Halo for this area.

Secondly, we have a picture of a small Flood Containment Room. These will be seen quite a lot in Released and are regularly a source of backup in the form of more Flood.

Generator Room and Small Containment Room

Lastly, we have news about StKft. We finished up the closed beta test about 2 weeks ago, and quite frankly I can't be more happy with how it went. I was, admittedly, rather apprehensive about how the level would be viewed, but it was rated quite well, which is great. More to the point however, issues were raised that needed addressing and I'm glad that we've had the time to do that. Since then we've fixed those issues, and began adding dialogue to the level. After this will be fp arms/animations and finalising the tagset for the level.

Once those are complete, we are considering releasing StKft as a type of 'demo' level. Much like Bungie's Silent Cartographer demo/trial release. Let us know what you think of this idea in the comments section.

Thus ends our newest update, we shall continue working on all fronts and we will hopefully have some new pictures up soon.


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elMengu Jan 15 2012 says:

Nice work :)

Also releasing StKft as a demo is an advantage in my opinion. It gives an idea of what this mod is like to those who wouldn't want to download the full version whithout knowing for sure it's worth it.

+4 votes     reply to comment
Mo145678 Jan 17 2012 says:

Nice work guys!! Its been great to see how far this mod has gone!

+1 vote     reply to comment
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