As the Battle on Installation 04 rages on between the Covenant and UNSC forces, an evil so terrible lies silently in slumber. In the pursuit of knowledge and power, the Covenant unleash a force that even they fear. As Containment Facilities across Alpha Halo are breached, one in particular is at the forefront of this. On a lone island in the middle of Installation 04's many seas, a facility unlike the others contains something that will make the Flood thousands of times more formidable to combat. A Gravemind lies dormant deep inside the recesses of this vault. The Battle for Installation 04 is about to reach its pinnacle.
News post regarding more progress in terms of our first level, as well as some nice pictures to go with it, and some new information.
Posted by LoneWarrior on Feb 4th, 2012
Now that we're starting to pick up pace again (although still nothing that could warrant a video each week like before) you'll be seeing more regular updates from us.
First up from us today is 6 new pictures of a new bsp in Released. Three which show a generator-esque room or large hall. Those of you with a keen eye will recognise some of the architecture from Halo 2. Over the course of the last 2 weeks one of our long-term beta testers, and major contributor Tuaha (Rofl-Troller) took up the task of taking several reference pictures from the level 'Sacred Icon' in Halo 2. The outcome was 158 reference pictures put to good use. You can see the outcome below:
Next up we have a T-junction which will lead deeper into this bsp. Loosely modelled off reference pictures from Halo 2 as well:
Finally, we have a small bit of information that I hope you will find interesting. Given our rate of progress we will have this bsp finished, we hope, sometime tomorrow night. If this is the case, then you can expect a small video of this bsp, and of the one we've been showing pictures of too. As I said however, this is only a possibility, but I wanted to give you guys a heads up so we don't just drop a video/trailer on you at random.
In a note in relation to StKft, we have decided that a demo release is a good way to get the ball rolling for this campaign, and as a result, we are currently discussing a release date internally of StKft as a demo/trial internally. More on this later.
We're looking forward to hearing your feedback on how you think we're progressing so far, as usual criticism is welcome, but keep in mind everything is Work In Progress ((WIP) Especially the lighting!).