Diablo 2 txt comparator
OtherSimple console program letting you check the changes you've made in your txts and possibly find out why your Diablo 2 stopped working.
The main aim of the mod: to enhance, not to overdo, to keep things more or less balanced and, most importantly, to change the feeling you get when you hire NM or Hell merc.
I strived to make every hireling worth having, each one of them with their own pros and cons and not to far from the original design. This is still a work in progress, but pushed far enough to be shareable. You be the judge of it – I myself am quite pleased with the result.
It's not yet tested enough ingame apart from quick damage / utility / bugginess tests at 99 level – if you care and see something you feel needs to be changed, leave a comment.
Important note: I've retuned some of the skills to be useful or damaging enough to be worth using or having on your merc, mostly duration of cold effects and damage of some lightning skills. The skills I changed are marked with ‘*’ and described below the hireling changes list.
Another important note: the mod is done and used over a great Enjoy-SP Mod, without which I can't imagine playing Diablo anymore.
Yet another note: I might not remember all the changes I’ve made, nor I claim being a perfectionists. All was done in the “more or less” and “if it works, it works” spirit. I tried to make things better – not perfect.
Rogues
Notes: Cold as more balanced, defensive, carefully aiming. Fire as faster and more pushing. Hell as apotheosis of power over fire and cold.
Desert Mercenaries
Notes: Holy Freeze is useful enough to be wanted on both ranged and melee setups. Sanctuary will rather be a niche choice, but honestly I had no better idea which defensive aura to put here. Hell auras may seem like an overkill, but remember that the merc stats are unchanged, which mean they are much lower than the nightmare or normal ones.
Easter Sorcerors
Notes: I really wanted to get a Telekinesis* as a form of CC for Lightning, but I couldn’t get the pushing effect to work on mercs. Cold is more CC-oriented at lower levels, damage-oriented at higher and skills were adjusted to reflect that. Lightning have more or less constant damage no matter which level, but the Thunder Storm adds “rare random nuke” effect (damage is adjusted) and Static Field… You know what it does. Fire is just Fire, making more Fire as it gets higher.
Barbarians
(work in progress)
Notes: these are most themed ones of all mercs and least serious. NM Off is all about speed, and I strongly recommend having Vigor somewhere to make him go even faster. Hell Off doesn’t seem to be using Berserker, needs to be tested more. NM Def is all about armor and Hell Def is an area stun-machine – the skill is too op to add any other (he had natural resistances and Battle Orders before, but it was just too much).
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Simple console program letting you check the changes you've made in your txts and possibly find out why your Diablo 2 stopped working.
First published version, contains bugs and is not yet finished but is over 90% playable.
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