Required: version 1.13c

Compatible with PlugY - just make sure to use the included .dlls!

Main Changes

  • Complete rebalance of the entire game, to provide more challenge and variation.

  • Many new custom areas/dungeons, enemy types, and custom items.

  • Many new ways to further enhance your items and characters into the end game content.

  • Several quality of life improvements, such as increased inventory space.

  • New class abilities, and enhancements for all class skills.

  • Many new end-game challenges and rewards.

  • Several other realm-side changes.

Class Changes

All class abilities have been re-balanced from the ground up, determined by
a set of baseline levels. Abilities that strike multiple times, or have other
special features, have also been balanced accordingly.

The aim of all balance changes has been to allow the player total access to all abilities,
for all stages of the game – effectively allowing them to create any character type they desire.

To help accomplish this, all abilities have been made available as of level 1. Damage values have been balanced across the skills, with varying degrees of mana cost depending on the extravagance of the ability.

Feel free to experiment with character builds previously not thought possible, as brand new combinations are now more viable than ever.

Difficulty Changes

  • All enemies have drastically increased health.

  • Enemies no longer have resistances or immunities.

  • Enemies deal much more damage and have more attack rating.

  • Enemies award much more experience when killed.

  • Magic Find has been increased globally.

  • Loot tables have been modified to be more favourable, without being too easy.

Quality of Life Improvements

  • Inventory, Cube, and Stash size considerably increased.

  • Mercenaries are now capable of equipping gloves, boots, a belt, one ring, and an amulet.

  • Gloves, boots, and belts are capable of being socketed.

  • Gems have been improved, and now behave similarly to facets.

  • New enhancements add all new strength to abilities and attacks.

  • Many stackable items, including weapons and scrolls, now stack much higher.

  • Ranged bow and throwing skills no longer consume ammunition.

  • Gold is no longer lost from your storage stash upon death.

  • Damage reduction cap has been raised from 50% to 75%.

  • Armor is now effective while on the move.

  • Freedom to kill the Cow King without penalty.

Other Changes

  • Many new custom items to help customize and enhance your equipment and character.

  • Over 250 unique items for all stages of the games, including many for endgame.

  • Over 30 new areas, featuring many new enemy types.

  • Many new on-attack enhancements, including melee AoE attacks, piercing ranged attacks, and many more custom on-hit abilities.

Custom Dungeons & Areas

There have been many new areas added in D2U, most of which will require discovery.
Some of these areas are small side zones, with small challenges, others are multi-floored
dungeons with many bosses and unique rewards to be had.

In Act 1 it is important to keep an eye out for Gatekeepers – beings who are capable of opening gates upon their death. These gates will lead you to hidden dungeons with varying experiences.

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D2U v34

D2U v34

Full Version 12 comments

This is the first release version, more version to come in the future!

Comments  (0 - 10 of 34)

Awesome MOD!

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Can somebody tell me if there is way to play this through D2SE and if there is one post link or write down simple way to make it work with it?

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My friends and I just downloaded the game last night and love it. Problem is, we are all encountering an error that crashes the game as soon as we enter the inner cloister. Any advice would be helpful!

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EzRemake Creator

Make sure that the .dlls included with the mod are all "unblocked" in windows. You can check this by right clicking the .dll and going to properties and looking at the bottom for the unblock button. Rarely, you might also have to unblock the d2_patch.mpq.

If it's a c0000000005 type error, that will require you to add both Diablo II.exe and Game.exe to your windows DEP list.

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Could you plz explain more about adding to windows DEP list on windows 10 ?

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EzRemake Creator

Control panel > system > advanced system settings > advanced tab, click the first setting button under performance > Data execution prevention > select the bottom bubble > add your Diablo II.exe and Game.exe to this list (from your main diablo 2 folder), and then restart your computer.

Reply Good karma+1 vote

I'm running a summon necro and I noticed that + % fire skill damage increases my fire golem damage. Does this also apply to fire skeletal mages? Also, is it possible to display mage damage? Thanks

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EzRemake Creator

IIRC +% elemental damage should work for your mage damage as well. As for their damage, it's actually the same as normal Skeletons, so whatever shows as damage for summon Skeleton will be equivalent for mages as well. I'll be sure to add a damage display to the mages in the future, thanks for the comment!

Reply Good karma+1 vote

Can anyone explain to me how to get this mod onto D2SE or how to use PlugY for it? Through the commments i'm seeing that I can't use the .bat file, how do I go about doing this?

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EzRemake Creator

PlugY works fine if you run it directly, just make sure to use the mod included files. The .bats that come with some versions of PlugY usually replace several files, so make sure not to run those after having brought in the modded files.

As for D2SE, someone below said you need to make a whole new config for it. I personally don't use D2SE, so I'm sorry I can't be of much help there.

Reply Good karma+1 vote

Okay thanks for the reply!

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