Required: version 1.13c

Compatible with PlugY - just make sure to use the included .dlls!

Main Changes

  • Complete rebalance of the entire game, to provide more challenge and variation.

  • Many new custom areas/dungeons, enemy types, and custom items.

  • Many new ways to further enhance your items and characters into the end game content.

  • Several quality of life improvements, such as increased inventory space.

  • New class abilities, and enhancements for all class skills.

  • Many new end-game challenges and rewards.

  • Several other realm-side changes.


Class Changes

All class abilities have been re-balanced from the ground up, determined by
a set of baseline levels. Abilities that strike multiple times, or have other
special features, have also been balanced accordingly.

The aim of all balance changes has been to allow the player total access to all abilities,
for all stages of the game – effectively allowing them to create any character type they desire.

To help accomplish this, all abilities have been made available as of level 1. Damage values have been balanced across the skills, with varying degrees of mana cost depending on the extravagance of the ability.

Feel free to experiment with character builds previously not thought possible, as brand new combinations are now more viable than ever.


Difficulty Changes

  • All enemies have drastically increased health.

  • Enemies no longer have resistances or immunities.

  • Enemies deal much more damage and have more attack rating.

  • Enemies award much more experience when killed.

  • Magic Find has been increased globally.

  • Loot tables have been modified to be more favourable, without being too easy.


Quality of Life Improvements

  • Inventory, Cube, and Stash size considerably increased.

  • Mercenaries are now capable of equipping gloves, boots, a belt, one ring, and an amulet.

  • Gloves, boots, and belts are capable of being socketed.

  • Gems have been improved, and now behave similarly to facets.

  • New enhancements add all new strength to abilities and attacks.

  • Many stackable items, including weapons and scrolls, now stack much higher.

  • Ranged bow and throwing skills no longer consume ammunition.

  • Gold is no longer lost from your storage stash upon death.

  • Damage reduction cap has been raised from 50% to 75%.

  • Armor is now effective while on the move.

  • Freedom to kill the Cow King without penalty.


Other Changes

  • Many new custom items to help customize and enhance your equipment and character.

  • Over 250 unique items for all stages of the games, including many for endgame.

  • Over 30 new areas, featuring many new enemy types.

  • Many new on-attack enhancements, including melee AoE attacks, piercing ranged attacks, and many more custom on-hit abilities.


Custom Dungeons & Areas

There have been many new areas added in D2U, most of which will require discovery.
Some of these areas are small side zones, with small challenges, others are multi-floored
dungeons with many bosses and unique rewards to be had.

In Act 1 it is important to keep an eye out for Gatekeepers – beings who are capable of opening gates upon their death. These gates will lead you to hidden dungeons with varying experiences.

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D2U v34

D2U v34

Full Version 10 comments

This is the first release version, more version to come in the future!

Comments  (0 - 10 of 27)
Guest
Guest

I'm running a summon necro and I noticed that + % fire skill damage increases my fire golem damage. Does this also apply to fire skeletal mages? Also, is it possible to display mage damage? Thanks

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EzRemake Creator
EzRemake

IIRC +% elemental damage should work for your mage damage as well. As for their damage, it's actually the same as normal Skeletons, so whatever shows as damage for summon Skeleton will be equivalent for mages as well. I'll be sure to add a damage display to the mages in the future, thanks for the comment!

Reply Good karma+1 vote
Guest
Guest

Can anyone explain to me how to get this mod onto D2SE or how to use PlugY for it? Through the commments i'm seeing that I can't use the .bat file, how do I go about doing this?

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EzRemake Creator
EzRemake

PlugY works fine if you run it directly, just make sure to use the mod included files. The .bats that come with some versions of PlugY usually replace several files, so make sure not to run those after having brought in the modded files.

As for D2SE, someone below said you need to make a whole new config for it. I personally don't use D2SE, so I'm sorry I can't be of much help there.

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Guest
Guest

Okay thanks for the reply!

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Guest
Guest

WOW nice mod!, i have to ask; did you enable the multiplayer rune words? and did you do anything about high level rune acquisition?

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EzRemake Creator
EzRemake

Multiplayer runewords were unfortunately not included, a mere oversight which will be addressed in the next version (this mod was originally designed to be used on a closed bnet realm).

As for rune acquisition - rune drop rates have been increased, quite noticeably compared to vanilla, and there is an extra method of getting the runes you want in hell (if you're successful).

Reply Good karma+1 vote
Guest
Guest

I cannot get it to show up on my d2se mod list... Any ideas?

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LiciniusCyrax
LiciniusCyrax

You need to SetUp a complete New D2SE Config.
The Mod dont have included atm

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Alexhandr
Alexhandr

I have to ask, what happened to Gheed? Did you remove gamblers from the mod?

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EzRemake Creator
EzRemake

Gheed is now a reward NPC for beating Void Mountain in hell difficulty. All the other gamblers are where they normally are, and gambling itself is a great way to get uniques.

Reply Good karma+2 votes
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