While waking up you seem to be lying on the floor, you are unconscious of where you are.
You find a note lying on a table from it seems to be yourself.

Beta Version Contains 6 maps and has a average play time of: 1:00-1:30 (depends on the player)
Full version will probaly contain around 9 maps with a play time of: 2:00-2:30.
The time till the full version will be released depends on the feedback of people and my free time.
Interrested in helping with Scripting/Map making? Message me.

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This place has gone past humanity.. Only darkness, no end to be seen. What is this?
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0 comments by Stevero on Feb 15th, 2014

Sorry for staying quiet the last time. Recently I have started picking-up the pace a bit again and I am planning to finish this. I am hoping to have this done around the summer vacation. Since this is my exam year I will have some periods where I won't have much time to work on this so please understand. I had the idea to maybe live stream sometimes while building so tell me what you think.
Here is a pic to keep you guys warm and thanks for accompying me on this project so long.

~ Stevero

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Final Light: Beta Version 1.1

Final Light: Beta Version 1.1

Oct 1, 2013 Demo 6 comments

There is a READMEIMPORTANT.txt file for more information. JUSTINE PATCH NEEDED. Having any problems? message me or post it here. getting stuck in a level?...

Post comment Comments  (0 - 10 of 26)
DnALANGE Oct 2 2013, 7:14pm says:

TOo mucn errors\ flaws for me.
For example the bug when you go into the well.. you can only enter ONCE then you are stuck!
Does only load once! ****!!!
weird tunnel wwhite fogarea's..?? teleporting you...?
door are closed in the part with invisible monster, when picked up the Chemistry pot all doors suddenly opened...?
Too much weird for me.
3\10 Havent finished after update i will try again.

-1 votes     reply to comment
☣Kaernk☣ Oct 3 2013, 3:35am replied:

I don't know what the author of this story though, but I think the white fogareas in the tunnel is there because he wants the tunnel to be much longer than useual but doesn't want you to see the end of the tunnel so he put lights there to make it look like you enter a new area of the tunnel.

And the well thing should be fixed I agree, but you don't need to go down there more than once if you get what you need.

+3 votes     reply to comment
Stevero Creator
Stevero Oct 2 2013, 11:36am says:

Beta 1.1 Uploaded, still waiting authorization.
If you already played Version 1.0. Please change that one with 1.1
And restart the custom story.
- Things fixed:
- The Teleportation cirkle.
- Corrected the beginning map.
- Few texts.
- Other small things.

My apologies for the people that already played Beta 1.0.
Thank you very much for the feedback, Feedback is Always taken into consideration.
(The orb is not needed in the beta yet but will be in the full version.)

+1 vote   reply to comment
prenz Oct 2 2013, 10:54am says:

Why Final Light.map and Final Light2.map aren't used?

+1 vote     reply to comment
Stevero Creator
Stevero Oct 2 2013, 11:40am replied:

There was a little mistake in the saving of the starting map.
It has been fixed in the new beta 1.1.
Also has the teleportation circle.

+1 vote   reply to comment
ShiningBlader Oct 2 2013, 9:11am says:

Here are my observations:

--> In the first map, during the chasing scene, avoid forcing the player to look for things when he/she is on a rush to open the door. I suggest to make the character look at the crowbar as he passes through it.

--> btw, if you die during this scene, the levers that close the door will remain in their position. moving one of the 3 into the correct position will close the door. I suggest you to place all the 3 levers in neutral state if the player dies.

--> Oh, and if the player DOESN'T close that door, it seems he gets more time to find the crowbar. Lastly, make the first door (the one with the wheel) to close MUCH slower than already is

--> The mixing puzzle at the laboratory was really well done. I liked it.

And I'm stuck: I have all the 3 ingredients and the piece of orb. What am I suppose to do now?

+1 vote     reply to comment
Stevero Creator
Stevero Oct 2 2013, 12:14pm replied:

Sorry that part was flawed and a fix has been uploaded. (Beta 1.1)
When Beta 1.1 is authorized, Please download that one, replace the old one and Start over the custom story.
Thank you for your feedback and some part have been taken into the new Beta.
(Also the beginning has been corrected.)

+1 vote   reply to comment
prenz Oct 2 2013, 9:13am replied:

Stuck at the same point!
The chemicals does not fit in the circles and I do not know where to put the piece of orb.

+1 vote     reply to comment
Stevero Creator
Stevero Sep 30 2013, 5:26pm says:

The Beta version will be released tomorrow at a estimated time of 23:00 (CET).
ofcourse since It is a beta expect to come across a few bugs and grammar mistakes in notes. If seen any tomorrow at release it would be appreciated if you posted it here or send me a private message.
But ofcourse have fun tomorrow night with the new Beta.

+1 vote   reply to comment
Guest Oct 1 2013, 4:30pm replied:

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Amnesia: The Dark Descent Icon
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Released Sep 30, 2013
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