This is a mod for Final Fantasy Tactics which recreates the War of The Gods challenge rules. In War of The Gods, every skill in the game costs 0 JP and every job is open to both the player and the AI. The AI is able to equip any item in the game, randomly, and enemy units have x2 stats in strength. It is not meant to be a difficulty mod, but due to the nature of randomization some fights can be generated with extra difficulty. If you love Final Fantasy Tactics gameplay and want to experience things in a crazy and random fashion against enemies that will never be the same every playthrough, play War of The Gods.
Changes to Final Fantasy Tactics
- All abilities cost 0 Job Points are 100% learned by both the player and enemy
- All weapons, shields, head wear, armors, and accessories are now worn by the enemy at half the original values
- Gear is equipped "smartly" by the enemy AI
- New Jobs, the "God Units", powered up versions of their generic cousins (double stats)
- All enemy special jobs have double their regular stats
- Zodiac Beast bosses are now pumped up and deadly
- Monsters are no longer able to join the player's team; they are now "God Monsters" with double their original stats and +3 move and jump
- All jobs for both player and foe are unlocked right at the start of the game
- Math Skill has been reduced in power and many spells have been cut from the arsenal
- Spells for Math Skill are Cure 1 & 2, Regen, Esuna, Fire/Bolt/Ice 1 & 2, Poison, Float, Reflect, Demi 1, Pray Faith, Zombie, and Dispel Magic
- Zodiac summon spell can be learned by "God Summoners"
- Monsters have their secret monster skill ability now in their skill set
- All the battles have been carefully changed so that all enemies are the same level as the player's party, including random encounters
- All enemy generic units such as Squire or Chemist have been replaced in every battle by their "God" counterparts
- Some new "God Units" appear in random battles
Changes to Final Fantasy Tactics
- All abilities cost 0 Job Points are 100% learned by both the player and enemy
- All weapons, shields, head wear, armors, and accessories are now worn by the enemy at half the original values
- Gear is equipped "smartly" by the enemy AI
- New Jobs, the "God Units", powered up versions of their generic cousins (double stats)
- All enemy special jobs have double their regular stats
- Zodiac Beast bosses are now pumped up and deadly
- Monsters are no longer able to join the player's team; they are now "God Monsters" with double their original stats and +3 move and jump
- All jobs for both player and foe are unlocked right at the start of the game
- Math Skill has been reduced in power and many spells have been cut from the arsenal
- Spells for Math Skill are Cure 1 & 2, Regen, Esuna, Fire/Bolt/Ice 1 & 2, Poison, Float, Reflect, Demi 1, Pray Faith, Zombie, and Dispel Magic
- Zodiac summon spell can be learned by "God Summoners"
- Monsters have their secret monster skill ability now in their skill set
- All the battles have been carefully changed so that all enemies are the same level as the player's party, including random encounters
- All enemy generic units such as Squire or Chemist have been replaced in every battle by their "God" counterparts
- Some new "God Units" appear in random battles
This is the latest WOTG patch for Final Fantasy Tactics. See description for changelist.
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Nice mod. Does exactly what it says. I can't get past the first battle, unfortunately. :(
I KEEP DYING!!!!
How to install this mods on my psp
This is a patch for a PS1 FFT ISO, meaning the Playstation 1 version of the game. You can run this on your PSP if it's modded. Open up a topic here and we can help you (link to official WOTG board)
Insanedifficulty.com