This mod is based off a small town. It uses Montana mod models and scripts, I did not make these models, but the scripts are edited, the skins are made by me, and the map is heavily edited. I do not know when it will be released but it will be out when it is ready

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Update on development

News

So, hi there, this is the MODDB page, hope you like it. I added ambulance skins one is buggy and Im looking into it, I added and skinned the tiller from Northview South County, having huge problems, mod isnt working at all, no problem, easy fix, just need to replace a file. The Tiller wont spawn with its trailer and the script is messed up, I cant give a date yet. see ya!

Instead of just making another article ill just edit this.

As of 8/2/2017

I have completed all Fire Department skins, most EMS skins, and all county services.

I have edited the fire hydrant script (made by bama) to make the opening process take 50 seconds, which makes it more realistic and makes opening hydrants and placement more vital.

Volunteer helmets now say "Felton Fire Department" and helmets now say "43"

New EOD skin

New Crown Vic state police skin

New Fire Station skin

New minor edit to police station to have state trooper symbol instead of Chester county

Added tiller has been halted due to errors and game breaking bug.

All street signs have been edited to random real places in Pennsylvania

That is all off the top of my head, any ideas? Don't feel scared to ask!


As of 8/3/2017

Development was slow today as I spent most of the day testing the game.

I tried implementing search house script by Hoppah from BOFB, ran into an unexpected bug where it crashes upon entering any building, trying to fix now!

I'm gonna have to leave out the search house script for now, sorry!

THE SEARCH HOUSE SCRIPT HAS BEEN FIXED

haha it was really dumb, the enter object that triggers the search was too far away from the building.


As of 8/4/17

Had to do things today so not a lot of work happened but

When a mayday occurs it will play a 20 second audio clip of a mayday call

Volunteers now get dressed in 30 seconds

Building fires reach max temp in 200 seconds, meaning by the time the volunteer arrive on scene the fire will be well involved

But, fires will be harder to extinguish and will take longer

Fire connect places on Engine 43 have been switched to more realistic places as in

1 on the water controls

1 on the back with the 30 feet hoses

1 on the front bumper

1 on the preconnect hoses


As of 8/7/17

New station! Station 2! It will be staffed 24/7 with 3 firefighters.


As of 8/8/17

I've been working many hours to try to get this station working, I've fixed a few bugs and I am now trying to add to the LAToFireStation script to make it so the truck can go back to his station.M

Engine 54 now recognizes that Station 2 is its station, now all I need to do is find the code that is stopping it from returning to station.

As of 8/9/17

I plan on changing most if not all icons in game! And I am working on it now.


As of 8/10/17

all police skins are edited, !!!THESE ARE PLACEHOLDERS!!! I plan on completly changing all police skins later on


As of 8/12/17

An early access build will be released, please read the read me.

Report any bugs, unusual crashes, etc. in the comments

Hope you enjoy!


As of 8/14/17

I am starting to add more fire engines, right now the new engine isssss

Mack 1 from Mayberry V1.5


As of 8/28/17


renamed sub mod, for now

As of 8/29/17

CREDITS HAVE BEEN REDONE, AS I THOUGHT THEY WHERE NOT GOOD ENOUGH

As of 9/25/17

Mod temporarily removed until I get permissions sorted out









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Comments  (0 - 10 of 30)
BDing
BDing

some FD units dont have sirens, could it be i need to change the aduio in my montana mod files?

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Factorio Creator
Factorio

No no. I think it is caused by missing files, or missing lines within the script. Will look into

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JayWolvs
JayWolvs

Will there be any National Guards?

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Factorio Creator
Factorio

I thought they where already in? Are they not appearing for you?

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JayWolvs
JayWolvs

I don't think so, I'll check again.
Edit: Yeah, my bad... I didn't scroll all the way down. Also the fire fighting plane is missing a model, and I'm curious as to why there's two Firefighters at the South East corner of the map xD

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Factorio Creator
Factorio

oh yeah, those firefighters are left over from a test, I removed them
ill fix the firefighting plane right now

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JayWolvs
JayWolvs

Possible bugs:
The lag might be caused by the pathfinding and I suffered a crash when selecting the Volunteers en masses.

The air ambulance (helicopter) has an issue with its rotors, they don't rotate at all. Some ambulances can't drop off people at the hospital but when they do, the EMTs don't return, same goes with the Ranger Post

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Factorio Creator
Factorio

Thanks for the feedback on the lag

The air ambulance not working well is a known bug, I (think) I might be able to fix that. I (will) remove those EMTs at the start, that ambulance is supposed to be called through the Units, which will spawn 2 EMTS that will run to the ambulance. I think the police officers not returning is caused by the script, I'll look into it. Thanks for the Feedback!

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Factorio Creator
Factorio

Update on lag when selecting units

It is basically impossible to fix, even ItchBoy cant even find what would cause it. Ill try removing some useless commands and see if that will work.

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Guest
Guest

Jay here, I'm using the overlay and being me, I'm too lazy to log in. I'll try to provide more feedback when I play it later, good luck!

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Emergency 4: Global Fighters for Life
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