This mod is my alternative vision of the history of the game. I will try to add a bit of horror in the game.


Gameplay is largely based on the solving of puzzles and skirmishes with the enemy

|Some stuff

New skins for mercenaries and mutants
New sounds/music
Reworked story line
Many different additions that make the game more interesting
Many cinematic cutscenes

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7 comments by [killz] on Apr 13th, 2011

|Hello everyone Previous news|

  • At the moment I Am work on the the scenario and development of a design document. Just trying to bring some of their ideas (one of them can be to see below.)
  • In the near future work on resource management game (the particles, changing sound, and other content)
  • Need help!
    Really need a good 2D artist to replace some of the standard textures and skins (especially weapons).

Who wants to participate in the mod - you are welcome!

That's all I wanted to Tell.

[Need your feedback. Will there be comfortable to play with such an arrangement of elements?]

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Post comment Comments  (0 - 10 of 26)
Guest Oct 28 2014, 12:34pm says:

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modsuki Dec 2 2013, 6:42am says:

He is working on another mods. So we must wait more. :)

+1 vote     reply to comment
[killz] Creator
[killz] Dec 10 2013, 6:37pm replied:

Yeah mate, I take a break from FC right now. Sorry for that guys.

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Guest Jul 19 2013, 4:42pm says:

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modsuki Jun 27 2012, 7:12am says:

i neeeeeeeed info!!

+2 votes     reply to comment
[killz] Creator
[killz] Jun 27 2012, 12:28pm replied:

what kind of information do you need?

+1 vote   reply to comment
Szczekus Aug 18 2012, 12:20pm replied:

lol? ;p

About the mod obviously!

+1 vote     reply to comment
[killz] Creator
[killz] Aug 23 2012, 3:05am replied:

soon, very soon)

+1 vote   reply to comment
Staminist May 11 2013, 6:30am replied:

Well.... It's been 10 months since "Soon, very soon" :/

Any concrete news?

+4 votes     reply to comment
Kyle_K_ski Feb 12 2012, 8:49pm says:

If you're endeavoring to increase the sense of horror, then making the game as true to life in regards to sensory perception is key.

Eliminate as much of the HUD as possible. If one wants a perfect example of perfecting the art of maintaining near-constant tension, look no further than the first two titles of the now-classic game Thief. Minimal HUD allows for maximum absorption.

To that end, get rid of the crosshairs. Better yet, get rid of the completely fake "zoom in along the SIDE of your weapon" aiming system. I'm a big fan of the original Far Cry, and I never understood its aiming system. I rarely used it because it jerked me out of the game so strongly.

A new mod was recently released for Far Cry that looks amazing. It's an iron sights mod, and I highly advise implementing it (the skins used in that mod look very low res, but from the beauty of your work I'm completely confident that you could do much better). Integrate iron sights while removing the crosshairs, and you'll instantly deepen the sense of vulnerability in the players.

By getting rid of the "superhuman" elements that the HUD and default aiming mechanics supply, you'll firmly ground the player in the fragility of being human.

And a design suggestions as well: do whatever you can to open up the environment as much as possible to the player. Rail shooters are lame. Period. It is lazy design and/or an overzealousness for dollars that compel current game designers trap the players on the rails. They totally miss the point that by providing an open environment they are creating a much more vulnerable atmosphere for the player. Yes, they increase the choices the player can make, but too often they miss the point that I just stated. Look at the STALKER series for inspiration on this matter, and, once again, Thief.

Good luck to you. I look forward to your future sneak peaks. Thank you for sharing.

+2 votes     reply to comment
[killz] Creator
[killz] Feb 15 2012, 2:57pm replied:

The fact is that I want to leave all the features of early shooters (uncomplicated aiming, first aid kits, etc). Iron sights is a tribute to the realism, I do not aspire to much to it, because this game is about mutants on the the insular archipelago :)

In any case, thanks for the tip, very grateful for it. Maybe I'm still thinking about it.

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