|About

This mod is my alternative vision of the history of the game. I will try to add a bit of horror in the game.

|Gameplay

Gameplay is largely based on the solving of puzzles and skirmishes with the enemy

|Some stuff

New skins for mercenaries and mutants
New sounds/music
Reworked story line
Many different additions that make the game more interesting
Many cinematic cutscenes

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FC Alternanive. Hud

News 7 comments

|Hello everyone Previous news|



  • At the moment I Am work on the the scenario and development of a design document. Just trying to bring some of their ideas (one of them can be to see below.)
  • In the near future work on resource management game (the particles, changing sound, and other content)
  • Need help!
    Really need a good 2D artist to replace some of the standard textures and skins (especially weapons).

Who wants to participate in the mod - you are welcome!

That's all I wanted to Tell.

[Need your feedback. Will there be comfortable to play with such an arrangement of elements?]


FC Alternanive. Features

FC Alternanive. Features

News 5 comments

News#1

Post comment Comments  (0 - 10 of 25)
Grahy
Grahy - - 5 comments

Wow Nice :D

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Lalalag
Lalalag - - 12 comments

Надеюсь ты не бросил этот мод.

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modsuki
modsuki - - 317 comments

He is working on another mods. So we must wait more. :)

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[killz] Creator
[killz] - - 348 comments

Yeah mate, I take a break from FC right now. Sorry for that guys.

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modsuki
modsuki - - 317 comments

i neeeeeeeed info!!

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[killz] Creator
[killz] - - 348 comments

what kind of information do you need?

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Szczekus
Szczekus - - 380 comments

lol? ;p

About the mod obviously!

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[killz] Creator
[killz] - - 348 comments

haha)
soon, very soon)

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Staminist
Staminist - - 212 comments

Well.... It's been 10 months since "Soon, very soon" :/

Any concrete news?

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Kyle_K_ski
Kyle_K_ski - - 1,011 comments

If you're endeavoring to increase the sense of horror, then making the game as true to life in regards to sensory perception is key.

Eliminate as much of the HUD as possible. If one wants a perfect example of perfecting the art of maintaining near-constant tension, look no further than the first two titles of the now-classic game Thief. Minimal HUD allows for maximum absorption.

To that end, get rid of the crosshairs. Better yet, get rid of the completely fake "zoom in along the SIDE of your weapon" aiming system. I'm a big fan of the original Far Cry, and I never understood its aiming system. I rarely used it because it jerked me out of the game so strongly.

A new mod was recently released for Far Cry that looks amazing. It's an iron sights mod, and I highly advise implementing it (the skins used in that mod look very low res, but from the beauty of your work I'm completely confident that you could do much better). Integrate iron sights while removing the crosshairs, and you'll instantly deepen the sense of vulnerability in the players.

By getting rid of the "superhuman" elements that the HUD and default aiming mechanics supply, you'll firmly ground the player in the fragility of being human.

And a design suggestions as well: do whatever you can to open up the environment as much as possible to the player. Rail shooters are lame. Period. It is lazy design and/or an overzealousness for dollars that compel current game designers trap the players on the rails. They totally miss the point that by providing an open environment they are creating a much more vulnerable atmosphere for the player. Yes, they increase the choices the player can make, but too often they miss the point that I just stated. Look at the STALKER series for inspiration on this matter, and, once again, Thief.

Good luck to you. I look forward to your future sneak peaks. Thank you for sharing.

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[killz] Creator
[killz] - - 348 comments

The fact is that I want to leave all the features of early shooters (uncomplicated aiming, first aid kits, etc). Iron sights is a tribute to the realism, I do not aspire to much to it, because this game is about mutants on the the insular archipelago :)

In any case, thanks for the tip, very grateful for it. Maybe I'm still thinking about it.

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