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Far Cry 2: Reloaded is an enhancement modification for the game Far Cry 2, which brings multiple improvements to both the editor and multiplayer.
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Vetron's FC2 Editor Mod V1.1 [BETA2]

Vetron's FC2 Editor Mod V1.1 [BETA2]

Jan 16, 2011 Full Version 1 comment

Download for V1.1 [BETA2] of Vetron's FC2 Editor Mod, the user friendly editor modification for the game Far Cry 2.

Post comment Comments  (0 - 10 of 13)
someone1000000
someone1000000 Dec 18 2013, 9:29am says:

Awesome Idea! I´m so excited to upgrade my fc 2 mp server with this mod. Im glad that the moddingcomunity isnt completly dead :)
Is it possible to select individually the weapons which are allowed on my server and which arent with this mod? Because i want to ban the as50 from my server and reduce the ammo capacity of the other sniper rifels...
You are my hero when this mod really goes online.

+1 vote     reply to comment
Vetron
Vetron Apr 30 2011, 7:09pm says:

I have archived this mod page for now as there is no point in keeping it active. The mod is not dead, just on hold. It is in late stages of development, but I really do have other projects I have to finish first and honestly I just haven't had any time to work on this for the past few months due to real life commitments such as University studies.

When other projects are out of the way, I will try and get round to finishing this mod and re-launch the mod profile page properly. There is no point in me leaving this mod page up to say "it will be done soon" every once in a while.

0 votes     reply to comment
brianab7
brianab7 Apr 7 2011, 10:58am says:

Where is the damn download option for this mod!!!!???

+1 vote     reply to comment
Vetron
Vetron Apr 8 2011, 3:18pm replied:

Its still in development, release is TBD. There is no available download link just yet.

I've not been putting any updates up lately, the mod had to be put on hold a few times lately while I worked on other projects. This is still an active project however and currently the first release build is actually around 90% complete...

+1 vote     reply to comment
lowenz
lowenz Apr 25 2011, 8:06am replied:

90%? Well!

+1 vote     reply to comment
SpArTeN_Creed
SpArTeN_Creed Mar 20 2011, 1:23pm says:

If u LAN dous all the playrrs have to have this mod???

+1 vote     reply to comment
GriffinZ
GriffinZ Mar 11 2011, 1:01pm says:

Oh gosh, a multiplayer balancing mod, I have my hope up for this since the game atm is far from balanced.

seriously half all people use .50 cal, FAL, or AR15, which ofcourse is boring.

+1 vote     reply to comment
agent00kevin
agent00kevin Jan 19 2011, 10:34am says:

You could already set respawn time in DM unless you are talking about setting it in Ranked Online matches too now - setsetting_respawntime 5 was the console command and server.cfg parameter. Its great to have that as a menu option now if it is for Ranked Matches too-but I have to say if you cant use the console you dont have business hosting a match.

Setsetting_maxplayers 1 is also the command and server.cfg parameter for setting max players. Again, its nice to have that as a menu option, but using the console is key to hosting an online match in any game, especially FC2.

The rest of it is great though! (not that having those two as a menu option isnt worthy of praise)

Question: Do the weapon unlocks work for everyone when activated server-side or does every player have to have the mod to unlock it individually? I ask this because it wouldnt exactly be fair to those who didnt have the Mod to join a game with those who did have the unlocks. (ie: nade launcher secondary w/ USAS) Also, does it work online? With all of thse Mods so far, it breaks online play (with PB enabled that is)because PB detects changes it doesnt like. (I did hear that PB is defunct now, but I havent played in a year)

Anyway, Im not downing your mod - I wish we had this when I was running UNS. We got razorfinnish's Mod right when things were dying out and getting bad with Ubi's crashing, and even that was too late. I bet if we'd have had this as a community, the game would have fared better. (where were you then? hahaha)

I may have to check this out though I dont play anymore :)

Edit: ya got another tracker. Even though I dont plan on playing online again, or hosting for that matter, I like this a lot.

0 votes     reply to comment
Vetron
Vetron Jan 20 2011, 3:49am replied:

I'm aware of the console commands, the point of the modding of the game setup is just to save a bit of time for peer-to-peer matches, and I don't suppose everyone knows the commands anyway so it will be useful to some people. But if your running a dedicated server or want more advanced settings then as you said console commands are key to any game.

The load-out mod is client side, its not tested with punkbuster (don't have it installed), if its active then it would no doubt pick this up and do its punkbuster stuff. But if punkbuster is defunct now then there are no doubt worse problems for online play than this in terms of balance lol.

I played FC2 a lot when it was released for a while, but eventually stopped playing - I was never keen on the silly class / weapon / editor restrictions at the time. Its only recently after coming across some of my old maps and mods I've decided to update all my stuff and get it released (I hate unfinished projects lol).

+1 vote     reply to comment
Vetron
Vetron Jan 16 2011, 6:19pm replied:

Yeah I'm working on a solution to bring the DLC into the editor properly. But its gunna take time for me to decrypt and then rebuild the RML file. The temporary fix of changing a game-mode string in the toc.rml (that razorfinnish's mod uses) does the trick for now though, although its not an ideal solution.

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Platform
Windows
Game
Far Cry 2
Developed By
Vetron
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Release Date
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Genre
First Person Shooter
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War
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Far Cry 2: Reloaded
Far Cry 2: Reloaded
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3 years ago
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