My god ladies and gentlemen... October 10 is Project Brazil's 1 year development milestone. 12 months, and I've gone from an amateur, to a semi-professional. Lets look at how everything got started:
I had always wanted to make a massive mod, and better yet, a post nuclear role playing game. So, after watching Terry Giliam's 1985 film "Brazil" En.wikipedia.org(film) I was inspired to start work on an epic city that looked similar using the GECK.
Well, that was foolish, but the first level I had ever designed became this; The Merchant Quarter:
The place was kind of buggy, but it looked good. I just kept building from there and ended up a year later with this HUGE project, and a clearly different vision. I wanted to not just create a story, but a history, and a personal journey through a dream like world.
I was still in the middle of shooting the Studio 117 production "(Harvester)" about a time travelling serial killer sent from a destroyed future earth to 1933 in order to save humanity from its nuclear fate. I wanted to explore the idea of time travel in Fallout, since the original game had Dr.Who and Star Trek references, as well as hints to there being some sort of time shattering event that caught the world in the 1950s motif.
See the trailer here: Vimeo.com
I had a dream in the middle of this. A dream of a house by the ocean on Venice Beach, where the world had been obliterated in some awful event. I was introduced to a cast of characters living there, chilling on the couch of this abandoned house in a row of buildings on a street whose name had been erased by encroaching sand dunes. I had traveled there across the broken highways leading down a mountain where i could see LA as if it had been destroyed by an endless war.
Beneath the house, there was a blue room with lots of halls and chasms attached, where a girl was frozen in time. I revived her and brought her to the surface where the inhabitants told be that she was their friend, and that I had saved her from some unknown fate... but she wasn't who she seamed any more - she had a disease that was changing her into some kind of monster that would transform her. There were copies of her, like clones, that appeared later...
It was a trippy dream, but it made sense somehow.
So, I wrote the concept for project Brazil as a way of explaining the break in our timeline, roughly in 1942, with that of the Fallout universe. I then integrated this dream with the main story.
I decided that Project Brazil was the amalgamation of different cities that had been built through multiple versions of our universe - starting near the end of the real Earth's existence millions of years from now, and gradually jumping back in stages until reaching the 1950s version in Fallout. I also used it to explain how weapons from the 1980s and 90s, like the P-90 and G-11, ended up in a 1955 version of reality.
Only artifacts from the last 3 jumps remain, including music, weapons, armour, and a few people.
The A.M. - Atomic Mastercomputer is from the 3th generation back, being the catalyst for the temporal jumps. It is an almost living machine that "tortures" time, picking apart universes at their seams, waging a kind of logical war with a non-sentient, living entity that creates the temporal fabric holding time together.
The City of Brazil is a cut and paste across time, containing an underground city dedicated to reaching the rift and creating the next time jump from the 2nd generation back. Its original inhabitants vaporized in the jump. However, before the temporal gateway opened - effectively destroying the Earth and solar system in that universe, they sent back numerous agents to prepare the next generation to rebuild the engine.
The Last generation stitched Brazil together with the rest of the Brazil Complex. The world was horrifically bleak. The skies rained fire, all life having been exterminated at the surface. The world looked exactly like 1995 when it ended. The weapons were all made by manufacturers we have today computers had that clunky look, and the clothes were all black leather and grungy. Music from the 1970s and 80s blared over old boom boxes that the workers listen to while creating the fuel for their next jump.
The agents that Brazil sent to the Fallout Universe brought with them plans for mass destruction: advanced weaponry for the time, new missile technology, and the plans to transport Brazil to the new generation. They showed up in 1945 all over the globe, manipulating events and preparing the world for an atomic apocalypse where Brazil could use the atomic blasts as a temporal beacon.
When Project Brazil's temporal drive tore the rift, The entire city and complex warped in beneath Santa Monica in 2055. However, the engine malfunctioned, preserving all but a few inhabitants and damaging many systems. Cracks split the new earth momentarily, allowing the advanced weapons and armours to come into existence on top of the newly built "Project Brazil" complex built with the plans the Agents brought.
Shortly after, in October of 2077, the war again destroyed the Earth. however, the gates of Brazil had been freshly completed beneath Downtown.
The previous generation's Ministry of Information, whose mission was to gather as much data on the next generation by uncovering their own past, quickly took over the newly built Brazil Complex. The new generation members rebelled, and formed the raider groups you now face in the mod near Downtown, and the Rebels that you may choose to fight beside.
The NCR has barely heard rumors of a gigantic complex beneath the ruins of Los Angles, and their troops are poised to discover it. The Enclave Resurgence is even gearing up to take Brazil, invading your home of Vault 18 in order to gather the manpower to do so. Even the Brotherhood of Steel seeks to gain entrance to the complex.
You make it your personal mission to go here, and unlock its secrets.
The next message will be sent out near the 10th. Keep watching us for more progress!
Brandan Lee "Thaiauxn" Naeme
Radian-Helix Media LLC