A near Total Conversion for Fallout: New Vegas. Fallout: Project Brazil adds an all new story around a new player character, an adopted resident of Vault 18, embarking on a quest to a hidden complex in the ruins of Los Angeles. Along the way you'll discover a pitched battle between the Survivalist Army, the New California Republic, and The Super Mutants, which shapes the politics and events leading to the NCR's invasion of the Mojave. The story takes place in 2260 - many years before the "Courier" awakes in New Vegas, while the Enclave struggles to rise again on the West Coast.

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_w_
_w_ Jun 10 2013, 5:01pm says:

Now THIS is how bethesda/obsidian shouldve made it!

Now if i hadn't made such a mess of my installed mods, i'd pop this game right back in and play it again and again :d

+3 votes     reply to comment
Thaiauxn
Thaiauxn Jun 10 2013, 5:04pm replied:

Just fix it, boobs. Boobs can fix anything.

+2 votes     reply to comment
_w_
_w_ Jun 11 2013, 2:14pm replied:

10 Gb of 3/NV mods? :3

+1 vote     reply to comment
Thaiauxn
Thaiauxn Jun 11 2013, 8:06pm replied:

Now that's overkill. :p Project Navada, Project Reality, Mission Mojave, oHUD, and WMX are the mods I run. NVSE and GECK Powerup also, and FNVEdit are my tool sets. ^^

After that everything else is too much fluff.

+1 vote     reply to comment
HounderKnight
HounderKnight Jun 10 2013, 7:18pm says:

Which shader/ ENB settings and such are being used in these?

Amazing work, by the way :)

+1 vote     reply to comment
Thaiauxn
Thaiauxn Jun 10 2013, 10:05pm replied:

In this one, nothing. That's vanilla New Vegas + Project Brazil. Freddie fixed the weather that was shipped with the game and implemented a lot of the changes we could tell Obsidian was trying to do, but Gambryo fought back. Like, for this shot, I can only get this image space modifier to work for evening and morning. Noon destroys it. My solution so far has just been to make noon 2 seconds long and expand dawn/dusk to all day. That makes the world a gold colour all day, like this, with a blue sky. In the version we shipped the sky is still that frustrating red and the distant horizon is stark white.

If we had source code, we could do more, but until then, this is where we're capped. I hate using that excuse, but we're a mod, not a full dev team. ;)

+2 votes     reply to comment
HounderKnight
HounderKnight Jun 11 2013, 12:36am replied:

Oh? My mistake...it's the same case for the rest of the screenshots then, I assume? The "User Screenshots" title just made me jump to the conclusion that they were taken by someone using some lovely shaders, since many of the screens on the Nexus and elsewhere these days use them.

Beautiful nonetheless :)

+1 vote     reply to comment
Thaiauxn
Thaiauxn Jun 11 2013, 12:23pm replied:

BenBenBen's are using Blackout, but this one is mine. :D ModDb just rearranged them on upload.

+1 vote     reply to comment
AncientT
AncientT Jun 12 2013, 11:39am says:

This isn't out yet is it ? (2° installment)

+1 vote     reply to comment
Thaiauxn
Thaiauxn Jun 19 2013, 10:04pm replied:

The story campaign is not, no, but you can explore the wasteland in a near finished state.

+1 vote     reply to comment
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Description

Brandan Lee - Early Preview of what we're looking at for the 2nd Installment in the wasteland.

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Date
Jun 10th, 2013
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