Bringing The Fallout Universe into an empire building genre, take control of one of the Wasteland Factions vying for the power and control of the wastes. Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy. What tools will you use to Tame the Wastes? Blood will be spilt and empires will be forged, because we all know. War Never Changes....

Post news Report RSS Dynamic Leader Traits

Dynamic Leader Traits offers us the ability to gain and lose Traits based on the players actions during the game. Traits in Civ. are the personality 'Traits' of a Factions Leader, such as 'Industrious' or 'Philosophical'. Every leader starts with two Traits that are Peramenantly Fixed and never change. With the implementation of a Dynamic Traits System, this has now changed.

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Dynamic Leadership

Tandi, First Lady Of The Wasteland!

Dynamic Leader Traits

Offers us the ability to gain and lose Traits based on the players actions during the game.

Traits in Civ. are the personality 'Traits' of a Factions Leader, such as 'Industrious' or 'Philosophical'.
Every leader starts with two Traits that are Permenantly Fixed and never change.

Mr. House

With the implementation of a Dynamic Traits System, this has now changed.

Kill lots of Units?
You might become 'Blood Thirsty'
Build lots of Improvements?
You might become 'A Developer'
Be the first to discover a particular tech?
You might become a 'Science Geek'

Trait Gained!

We also have the ability to make Permanent and Temporary Traits.

Temporary Traits may only last for X Turns, or perhaps there are actions you can take that will lose points for a Trait and risk you losing that Trait.

Example:
If you Kill lots of Units you might lose the 'Pacifist' Trait.

Traits can also have 'Levels' that stack up, so concentrating on a particular playstyle could net a Benefit of some very
Powerful High Level Traits.
We are also looking to expand the amount of things that Traits can do and influence, making them even more varied and interesting.
As well as expanding the number of things that can influence the gain or loss of traits.

The Master's Representative High Elder John Maxson

This will really open up the RPG vibe of Fallout, and allow you to embody your chosen leader and faction, watching how your choices influence and change the shape of your world and gaming experience.

Join The Development Discussion
Forums.civfanatics.com

Post comment Comments
Kollr
Kollr - - 7 comments

You roxx.

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FamousSpear Author
FamousSpear - - 503 comments

You must thank the Mega Modder! HE came from within the earth and brought forth new life upon the wasteland!

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StellarAngel
StellarAngel - - 546 comments

Wow this is verrrry impressive !

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Storander
Storander - - 253 comments

Woah that sounds awesome! Is this in the current version or the next patch?

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FamousSpear Author
FamousSpear - - 503 comments

it is in, just in a limited form.

Right now we have no really 'fallouty' traits, just the standard bts traits have been plugged into the system, and I have not yet added negative modifiers (as in you cannot lose a trait based on your actions) This however is all fairly easy to do (Just adding in xml entries) We have the capacity to do everything, now I just need the inspiration and good ideas to figure out what traits to add, along with stats, etc. as well as the gain/loss points markers for them.

We are also working on an upgraded version of this, that will have even more of the 'lost features' of the original modcomp that was never fully published.

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