This mod is a complete overhaul of FOT. Aimed at revising the single player camp. of FOT, to make the game more non-linear and to give the player more choice. This mod is a weapons bonanza, as all of the weapons (one version) from Fallout, and Fallout: 2 will be added. Not including all of the new firearms that the team has already added into the game. The original missions are being modded to allow the player a few different ways to finish the a mission. Every item/weapon/armor is being re-balanced to make each one distinct. Even the sounds are left unchanged as each weapon, will have a distinct set of sounds instead of them all using the same default sounds. The special encounters are being overhauled to make then more useful (particularly the ones without a point). Commodities will reflect in value i.e. a military ration pack will be worth a nice chunk of change. Atmosphere is the key and that is what this mod strives for.

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Presents the newest weapon sprites and discusses the status of the mod. Highlights progress towards the release of the demo.

Posted by VengeFulSniper on Apr 28th, 2012

Per the usual here are the newest weapons.

Final Pistol SpritesSMG Sprites
These are all of the existing pistols and most of SMGs from the original game.
In order by row (left to right) they are:

  1. Colt Python, S&W Model 29, Calico Liberty 100, HK MP5
  2. Sig P220, Beretta 92FS, Sten MKIIS, Thompson M1928A1
  3. Colt M1911A1, Browning HP, Walter MPL, MP38
  4. IMI Desert Eagle XIX, Mauser C96, FN P90, Skorpion Vz.61
  5. Calico M950, "Grenade Pistol", IMI UZI, Steyr Aug 9mm

I'd like to point out a couple of creative changes:

  • Casull Revolver has been changed to a Colt Python,
  • Sten had been suppressed,
  • MP5SD has been switched to the un-suppressed MP5A3
  • Tommy Gun changed to a Thompson M1928A1 (Tommy Gun will be an upgrade)
  • Steyr AUG has been changed to a 9mm SMG version
  • M79 GL, and Ruger AC556F are no-longer classified as SMGs

An important note: Unlike previous news posts, were the weapons images were just renders,
these images actually how the weapons look in-game. From now on most of the weapons will be presented as in-game shots rather than renders.

A quick sneak peek at the next group of sprites:
Sneak-Peek

Now for a status update, the work on the demo is progressing well. Most of the weapon sprites re-dos are already completed. I just have the rifles and a couple of misc. sprites here and there to finish. I've also started re-balancing and editing the weapons descriptions, so all in all progress is getting made.

Here is where we stand on progress toward the release of the demo:

  • Pistol Sprites 100%
  • SMG Sprites 95%
  • Rifle Sprites 65%
  • Re balance of weapons 25%
  • New weapon sounds 5%

Alright that is all for this week. I have finals next week so things might be a little quiet on my end. Best of luck to anyone else taking finals next week. As always, feel free to contact me if you have any feedback or questions. I'm always willing to listen.

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ScarabParamit
ScarabParamit Apr 30 2012, 7:43am says:

I wait for this for years. If You at some point need help with sounds or few gigs of shoots sund-database let me know =)

+2 votes     reply to comment
thesonofchuknorris
thesonofchuknorris May 30 2012, 10:40pm says:

Cant Wait Bro

+2 votes     reply to comment
Yavin1v
Yavin1v Jun 9 2012, 4:19pm says:

cant wait too :D

+1 vote     reply to comment
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Nuki
Nuki Aug 30 2013, 9:52am says:

" New weapon sounds 5% "

I can do that for you - let's get this mod moving

+1 vote     reply to comment
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